About: Power (CoH)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a charging unit is attacked, it will lower the attacking unit's power with the amount of its own current power, rather than its toughness skill, which is what idle units use. Note that charged units, unlike idle units, are not killed instantly when attacked - as long as they have power left, they will survive the attack. Like toughness, a unit's power will improve as it levels up.

AttributesValues
rdfs:label
  • Power (CoH)
rdfs:comment
  • When a charging unit is attacked, it will lower the attacking unit's power with the amount of its own current power, rather than its toughness skill, which is what idle units use. Note that charged units, unlike idle units, are not killed instantly when attacked - as long as they have power left, they will survive the attack. Like toughness, a unit's power will improve as it levels up.
dcterms:subject
dbkwik:mightandmag...iPageUsesTemplate
abstract
  • When a charging unit is attacked, it will lower the attacking unit's power with the amount of its own current power, rather than its toughness skill, which is what idle units use. Note that charged units, unlike idle units, are not killed instantly when attacked - as long as they have power left, they will survive the attack. Like toughness, a unit's power will improve as it levels up.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software