When a Moving Block is hit with an explosion, it will move one tile space in the opposite direction of the blast, provided that there is room for it to move. If the next tile space is occupied by a hole, the Moving Block will fall down the pit and disappear, turning into another floor space. By filling up holes and generally moving the blocks around, pathways can be cleared through a stage. File:MovingBlockhidden.png Some Moving Blocks are buried. They still act as Hard Blocks, but explosions will not move them. In order to raise them up, a "Special Switch" must be blasted.
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rdfs:label
| - Moving Block (Super Bomberman 2)
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rdfs:comment
| - When a Moving Block is hit with an explosion, it will move one tile space in the opposite direction of the blast, provided that there is room for it to move. If the next tile space is occupied by a hole, the Moving Block will fall down the pit and disappear, turning into another floor space. By filling up holes and generally moving the blocks around, pathways can be cleared through a stage. File:MovingBlockhidden.png Some Moving Blocks are buried. They still act as Hard Blocks, but explosions will not move them. In order to raise them up, a "Special Switch" must be blasted.
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abstract
| - When a Moving Block is hit with an explosion, it will move one tile space in the opposite direction of the blast, provided that there is room for it to move. If the next tile space is occupied by a hole, the Moving Block will fall down the pit and disappear, turning into another floor space. By filling up holes and generally moving the blocks around, pathways can be cleared through a stage. File:MovingBlockhidden.png Some Moving Blocks are buried. They still act as Hard Blocks, but explosions will not move them. In order to raise them up, a "Special Switch" must be blasted.
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