About: Plotline Death   Sponge Permalink

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When someone dies in a cutscene, because the story gods have demanded it. It doesn't always fit with how the game handles combat death and wounds, be they Non-Lethal KO or Only Mostly Dead and it doesn't matter how many extra lives the player has left. Characters who have taken fireballs (and worse) to the face at pointblank range will be felled with a single gunshot or stab wound, even if they're level 99. Don't even try your resurrection magic, it would be wrong. A few games actually see magic users or clerics attempting to heal fallen characters, but failing, somehow implying that the dying character is injured in a way beyond conventional methods of healing to help. It's technically a Hand Wave, but they tried... Another reason this could be is that the spells do not have the power to

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  • Plotline Death
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  • When someone dies in a cutscene, because the story gods have demanded it. It doesn't always fit with how the game handles combat death and wounds, be they Non-Lethal KO or Only Mostly Dead and it doesn't matter how many extra lives the player has left. Characters who have taken fireballs (and worse) to the face at pointblank range will be felled with a single gunshot or stab wound, even if they're level 99. Don't even try your resurrection magic, it would be wrong. A few games actually see magic users or clerics attempting to heal fallen characters, but failing, somehow implying that the dying character is injured in a way beyond conventional methods of healing to help. It's technically a Hand Wave, but they tried... Another reason this could be is that the spells do not have the power to
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  • When someone dies in a cutscene, because the story gods have demanded it. It doesn't always fit with how the game handles combat death and wounds, be they Non-Lethal KO or Only Mostly Dead and it doesn't matter how many extra lives the player has left. Characters who have taken fireballs (and worse) to the face at pointblank range will be felled with a single gunshot or stab wound, even if they're level 99. Don't even try your resurrection magic, it would be wrong. A few games actually see magic users or clerics attempting to heal fallen characters, but failing, somehow implying that the dying character is injured in a way beyond conventional methods of healing to help. It's technically a Hand Wave, but they tried... Another reason this could be is that the spells do not have the power to bring back the dead, they just can revive the unconscious. Sometimes this happens in RTS games as well, where in most levels a death can easily be fixed by building the relevant unit production structure. This is generally because developers found that when players weren't able to build heroes back during campaigns, they'd frequently ignore some of the most powerful units for fear of them dying. If the killed character is an NPC, it's even worse, the gameplay mechanic usually simply doesn't allow the player to revive such a character. The flip-side is that, occasionally, what the story gods took away, they may give back; there may be a way to bring someone Back From the Dead in a cutscene, but it's usually optional. If not, well, that's what makes it drama. Usually a glaring example of Gameplay and Story Segregation. Very commonly part of a Player Punch and Death By Origin Story. Roughly, this is the worst form of death in videogames, going Plotline Death, Final Death, Only Mostly Dead, and Non-Lethal KO. Inevitably, a character who is killed in this way will generate an Urban Legend of Zelda regarding how they can be revived, even if actually reviving them is impossible. Examples of Plotline Death include:
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