| abstract
| - The Boulder Trap is potentially the most destructive trap available, first available to the player in Nevergrim. It allows the player to lay down a huge round rock which rolls over heroes and enemy creatures when they come within range. The trap requires a Workshop made up of at least 17 squares before it can be manufactured. The trap is triggered when a hero or enemy creature is close to it and within its line of sight. The boulder then starts rolling towards them. When the boulder reaches a wall, it bounces off in a random direction so its path cannot be predicted. After some time, the boulder breaks up and is destroyed. You can also set off the trap at any time by slapping it and by careful aiming you can change the boulder’s direction by slapping it as it’s in motion. Should the Boulder roll onto lava it will explode, and will disintegrate if it rolls into water. Although your own creatures do not set off the trap, they can still be squashed if caught in its path so must be treated with extreme care. One can activate the trap by slapping it, and can also redirect their own boulders if skilled enough. Note however that each slap will weaken the boulder, causing it to break more quickly. One must be very careful when dealing with enemy Boulder traps. If one knows the enemy has the trap available they should be very careful when breaking down doors or walking down corridors. When possible, move through suspicious areas using Imps or very fast creatures if one is more skilled to minimise damage and harmlessly activate them. If one is quick, they can place Doors in any corridors and certain types of rooms to change the landscape such as Treasure Rooms (for their columns), Hatcheries (for their lowered floor) or Temples (for their raised floors). Note however that a Boulder trap will destroy any Guard Posts and will replace them with bare earth. If one is skilled enough at manipulating the environment and their enemies, they can theoretically use the opponent's traps against them.
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