As game producer on the World of Warcraft team at Blizzard Entertainment, Marcos Morin is responsible for working with and supporting the game’s engineering teams. This includes the software engineers responsible for gameplay, user interface, tools, and the game engine. Marcos joined Blizzard Entertainment in 2007 and has supported all of the company’s releases since joining in a support capacity. Before joining the World of Warcraft team, he served as a producer on corporate applications, customer service, and account administration.
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| - As game producer on the World of Warcraft team at Blizzard Entertainment, Marcos Morin is responsible for working with and supporting the game’s engineering teams. This includes the software engineers responsible for gameplay, user interface, tools, and the game engine. Marcos joined Blizzard Entertainment in 2007 and has supported all of the company’s releases since joining in a support capacity. Before joining the World of Warcraft team, he served as a producer on corporate applications, customer service, and account administration.
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| - As game producer on the World of Warcraft team at Blizzard Entertainment, Marcos Morin is responsible for working with and supporting the game’s engineering teams. This includes the software engineers responsible for gameplay, user interface, tools, and the game engine. Marcos joined Blizzard Entertainment in 2007 and has supported all of the company’s releases since joining in a support capacity. Before joining the World of Warcraft team, he served as a producer on corporate applications, customer service, and account administration. Marcos is a huge sports fan who also enjoys playing World of Warcraft’s melee classes, having played each one to level 90.
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