The program prompted some calls to TV stations which were carrying it, and ones which were not carrying it, asking if the events depicted in it were real and some accusations of CBS being irresponsible for having shown it. The program was only shown once on TV in the United States but has been shown frequently in other countries and released on DVD.
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| - The program prompted some calls to TV stations which were carrying it, and ones which were not carrying it, asking if the events depicted in it were real and some accusations of CBS being irresponsible for having shown it. The program was only shown once on TV in the United States but has been shown frequently in other countries and released on DVD.
- The harrowing events unfold over a 12 hour period, featuring a unique gameplay dynamic which enables the six central characters to experience events across the same timeline, but from their own distinct viewpoints. The player controls each character individually, with the focus automatically shifting to a new character at key moments which are unfolded through cut scenes. By switching between the characters, their individual tales are woven together to create an overall picture of the events that happened during the crisis. The player will also retrospectively view events through the eyes of another character and is therefore not only a participant in the events, but a spectator as well. Furthermore, actions performed as one character affect the progress of others, and players must success
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abstract
| - The program prompted some calls to TV stations which were carrying it, and ones which were not carrying it, asking if the events depicted in it were real and some accusations of CBS being irresponsible for having shown it. The program was only shown once on TV in the United States but has been shown frequently in other countries and released on DVD.
- The harrowing events unfold over a 12 hour period, featuring a unique gameplay dynamic which enables the six central characters to experience events across the same timeline, but from their own distinct viewpoints. The player controls each character individually, with the focus automatically shifting to a new character at key moments which are unfolded through cut scenes. By switching between the characters, their individual tales are woven together to create an overall picture of the events that happened during the crisis. The player will also retrospectively view events through the eyes of another character and is therefore not only a participant in the events, but a spectator as well. Furthermore, actions performed as one character affect the progress of others, and players must successfully utilize the strengths of each in order to advance.
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