In Tom Clancy's Splinter Cell, doors could be opened using the standard lock picks, or a disposable lock pick. The ordinary lock picks are slower, but they are silent and can be used an infinite number of times, as opposed to the disposable lock pick which could only be used once and made a characteristic hissing noise. The player would use the joystick of the game controller to feel the vibration to successfully pick the pin. When successful, the player will be able to unlock the door and silently enter the room.
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| - In Tom Clancy's Splinter Cell, doors could be opened using the standard lock picks, or a disposable lock pick. The ordinary lock picks are slower, but they are silent and can be used an infinite number of times, as opposed to the disposable lock pick which could only be used once and made a characteristic hissing noise. The player would use the joystick of the game controller to feel the vibration to successfully pick the pin. When successful, the player will be able to unlock the door and silently enter the room.
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| - In Tom Clancy's Splinter Cell, doors could be opened using the standard lock picks, or a disposable lock pick. The ordinary lock picks are slower, but they are silent and can be used an infinite number of times, as opposed to the disposable lock pick which could only be used once and made a characteristic hissing noise. The player would use the joystick of the game controller to feel the vibration to successfully pick the pin. When successful, the player will be able to unlock the door and silently enter the room.
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