Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.
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| - Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.
- Wizard Eye allows a wizard to create a mobile, invisible sensory organ that sends him visual information. The sensor can be detected with spells created to counter invisibility such as True Sight.
- [[Category:]] Wizard eye is a wizard spell that creates an invisible "eye" about 1 in (2.5 cm) in diameter that can provide the caster with visual information. The eye can see up to 10 ft (3 m) with infravision and otherwise can see normally. It can move at about 30 ft (10 m) per minute and cannot pass through physical objects. The material component is a piece of bat fur.
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| - Wizard Eye Icon Scroll.png
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| - Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.
- Wizard Eye allows a wizard to create a mobile, invisible sensory organ that sends him visual information. The sensor can be detected with spells created to counter invisibility such as True Sight.
- [[Category:]] Wizard eye is a wizard spell that creates an invisible "eye" about 1 in (2.5 cm) in diameter that can provide the caster with visual information. The eye can see up to 10 ft (3 m) with infravision and otherwise can see normally. It can move at about 30 ft (10 m) per minute and cannot pass through physical objects. Although the eye cannot be used unless the caster is actively concentrating, a break in concentration merely disables the eye, and does not end the spell, as concentration can be resumed later. The spell is effective even if the caster is blind or in an area of magical darkness, as long as the eye itself is not. The material component is a piece of bat fur.
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