About: Wizard Eye   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.

AttributesValues
rdf:type
rdfs:label
  • Wizard Eye
  • Wizard eye
rdfs:comment
  • Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.
  • Wizard Eye allows a wizard to create a mobile, invisible sensory organ that sends him visual information. The sensor can be detected with spells created to counter invisibility such as True Sight.
  • [[Category:]] Wizard eye is a wizard spell that creates an invisible "eye" about 1 in (2.5 cm) in diameter that can provide the caster with visual information. The eye can see up to 10 ft (3 m) with infravision and otherwise can see normally. It can move at about 30 ft (10 m) per minute and cannot pass through physical objects. The material component is a piece of bat fur.
inventor
Level
  • 4(xsd:integer)
dcterms:subject
Spellbook
  • Wizard
item code
  • SCRLA1
not usable by
Casting Time
  • 1(xsd:integer)
saving throw
  • None
area of effect
  • Special
scroll icon
  • Wizard Eye Icon Scroll.png
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Range
  • 0(xsd:integer)
Name
  • Wizard Eye
  • Wizard eye
school2e
Appears In
Duration
  • 1(xsd:integer)
School
  • Divination, Alteration
abstract
  • Danger can be everywhere. The Peer spell might be nice to get a get overlook of the surrounding terrian, but it doesn't warn the caster of enemies. However, if scouting is needed, this spell is best for it. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. After a set amount of time, the eye will dissolve into nothing, leaving no hint to the foes that they'd been spied on.
  • Wizard Eye allows a wizard to create a mobile, invisible sensory organ that sends him visual information. The sensor can be detected with spells created to counter invisibility such as True Sight.
  • [[Category:]] Wizard eye is a wizard spell that creates an invisible "eye" about 1 in (2.5 cm) in diameter that can provide the caster with visual information. The eye can see up to 10 ft (3 m) with infravision and otherwise can see normally. It can move at about 30 ft (10 m) per minute and cannot pass through physical objects. Although the eye cannot be used unless the caster is actively concentrating, a break in concentration merely disables the eye, and does not end the spell, as concentration can be resumed later. The spell is effective even if the caster is blind or in an area of magical darkness, as long as the eye itself is not. The material component is a piece of bat fur.
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