About: Gielinor Games/Head-to-Head   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player raced against a werewolf, a human, a goblin, and a gnome. One started with 3 random cards, and gained a random replacement after you've used one each turn. A card will be one of six colours, each colour affects different opponents. There are 90 abilities available, but duplicate cards occur, and you can only play one card per turn. Hover over each card to see what effect it has. If the player and other athlete(s) reach the finish line in the same move, the player wins.

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  • Gielinor Games/Head-to-Head
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  • The player raced against a werewolf, a human, a goblin, and a gnome. One started with 3 random cards, and gained a random replacement after you've used one each turn. A card will be one of six colours, each colour affects different opponents. There are 90 abilities available, but duplicate cards occur, and you can only play one card per turn. Hover over each card to see what effect it has. If the player and other athlete(s) reach the finish line in the same move, the player wins.
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abstract
  • The player raced against a werewolf, a human, a goblin, and a gnome. One started with 3 random cards, and gained a random replacement after you've used one each turn. A card will be one of six colours, each colour affects different opponents. There are 90 abilities available, but duplicate cards occur, and you can only play one card per turn. Hover over each card to see what effect it has. If the player and other athlete(s) reach the finish line in the same move, the player wins. As the amount of points received is based purely on how few turns it takes to cross the finish line, there is sometimes a tactical advantage to the player allowing themselves and the other runners to fall behind their neighbours by one step. There are a number of cards which allow one or all runners to advance an extra step if they are exactly one step behind one of their neighbours, and careful planning with a little luck can allow the player to pull themselves forwards a couple of extra spaces. If your aim is to finish a race in first place, a tactic that can be used is to get as many of your opponents "struggling" as you can. Then if the "Cramp" ability is used twice, it removes them from the race and lowers the amount competitors you need to beat. However, this may not be practical as Cramp is too rare. A rare combination that gets all opponents struggling simultaneously is a starting play of the card that advances the player by 3 steps, followed by the card that advances all players who are in last place at the cost of gaining a level of struggling. If an athlete is removed from the game, cards of that colour still appear. Cards that affect their adjacent opponents, like Stepping stone, still take effect.
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