About: Solar Rail Conflict   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As of Update 14, Solar Rail conflicts now feature player vs. player and a combination of Sabotage and Defense mission type mechanics. Players who decide to support the 'attacking' Solar Rail will experience sabotage-like mission gameplay, whilst the defending Solar Rail players and their supporters experience gameplay similar to defense. There is no time limit, however, the attacking team has a limited amount of 20 revives that will instantly fail the mission if no more revives remain before the Solar Rail Core is destroyed.

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  • Solar Rail Conflict
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  • As of Update 14, Solar Rail conflicts now feature player vs. player and a combination of Sabotage and Defense mission type mechanics. Players who decide to support the 'attacking' Solar Rail will experience sabotage-like mission gameplay, whilst the defending Solar Rail players and their supporters experience gameplay similar to defense. There is no time limit, however, the attacking team has a limited amount of 20 revives that will instantly fail the mission if no more revives remain before the Solar Rail Core is destroyed.
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  • As of Update 14, Solar Rail conflicts now feature player vs. player and a combination of Sabotage and Defense mission type mechanics. Players who decide to support the 'attacking' Solar Rail will experience sabotage-like mission gameplay, whilst the defending Solar Rail players and their supporters experience gameplay similar to defense. There is no time limit, however, the attacking team has a limited amount of 20 revives that will instantly fail the mission if no more revives remain before the Solar Rail Core is destroyed. A successful attack mission will deal damage to the defending side's Solar Rail, which accumulates with every mission completed. The Tenno Conflict ends when the occupant's Solar Rail has been destroyed (when its health drops to 0%), or at the end of the 12-hour conflict period. If the occupant's Solar Rail has not reached 0% health by the end of the conflict, the occupant wins. The victor's Solar Rail will then become the sole method of accessing that Dark Sector. Afterwards, the Solar Rail will be put under armistice (protection from another conflict) for 48 hours long regardless of the winner.
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