abstract
| - Czech game developer Bohemia Interactive Studios' Spiritual Successor to their successful and legendary Operation Flashpoint series. Unlike the original, these installments take place in Present Day and Next Sunday AD time frames, not the Cold War. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there though. As is the practice of using various fairly funny (and Reference Overdosed) Ruritanias as the setting for the games' campaigns and missions. The story behind the conception of ARMA was one of a painful birth: After finishing their work on Operation Flashpoint, the developer Bohemia Interactive Studio and publisher Codemasters had a major falling out and split ways. BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels based on this engine, Arm A: Armed Assault and Arm A II, while Codemasters developed its own "official" sequel, Operation Flashpoint: Dragon Rising. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while Dragon Rising feels, well, different from the original Flashpoint, and a lot of old veterans seem to think that it suffers from New and Improved Syndrome. Lately, the game has had a surge of popularity thanks to the DayZ mod, which requires ARMA II and ARMA II: Operation Arrowhead (or just Combined Operations for short)
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