Nanochu is a relatively weak monster stat-wise. Using only Potent materials it can achieve just 3590 HP, 463 Strength, and 507 Magic. Its development is geared towards offense, being able to learn Bravery, Bravega, Faith, Vigilance, and all four En— spells. Even though it's a one-time monster, it might be a good idea to infuse Nanochu into other Synergists who lack offensive abilities. However, due to its infusible Pack Mentality skill, it may be wise to infuse him into something else.
Attributes | Values |
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rdfs:label
| - Nanochu (Final Fantasy XIII-2)
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rdfs:comment
| - Nanochu is a relatively weak monster stat-wise. Using only Potent materials it can achieve just 3590 HP, 463 Strength, and 507 Magic. Its development is geared towards offense, being able to learn Bravery, Bravega, Faith, Vigilance, and all four En— spells. Even though it's a one-time monster, it might be a good idea to infuse Nanochu into other Synergists who lack offensive abilities. However, due to its infusible Pack Mentality skill, it may be wise to infuse him into something else.
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Strength
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dcterms:subject
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12Ability
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2Ability
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6Type
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4Type
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10Ability
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12Description
| - Raise party's Strength. Shorter duration than Bravery.
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11Infusible
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ATB Segments
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11Description
| - Extends the time the offensive status enhancements last on Nanochu.
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9Infusible
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4Description
| - Raises Nanochu's Strength and Magic when the Feral Link gauge is full.
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12Level
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3Type
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7Level
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3Ability
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11Level
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3Description
| - Raises Strength and Magic of all monsters if all monsters in Paradigm Pack are of the same genus.
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Max Level
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10Type
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9Ability
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2Description
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5Level
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7Description
| - All damage that COMs, RAVs, SENs, and SABs do is of fire element.
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2Level
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8Description
| - All damage that COMs, RAVs, SENs, and SABs do is of ice element.
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4Infusible
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6Description
| - Bestows Vigilance on target, increasing resistance to interruptions and wound damage.
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10Infusible
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11Type
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4Ability
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3Infusible
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1Description
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1Level
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6Infusible
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5Type
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2Type
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8Infusible
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9Type
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12Infusible
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8Level
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1Ability
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6Level
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Start Grade
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5Ability
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12Type
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5Description
| - Slightly extends the time the offensive status enhancements last on Nanochu.
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9Description
| - All damage that COMs, RAVs, SENs, and SABs do is of lightning element.
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7Ability
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11Ability
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7Type
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9Level
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10Level
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10Description
| - All damage that COMs, RAVs, SENs, and SABs do is of wind element.
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6Ability
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Innate Affinities
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4Level
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8Ability
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5Infusible
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3Level
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8Type
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1Type
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Feral Link
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7Infusible
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Composition
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Role
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Magic
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Name
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Stages
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Description
| - Deal physical damage to target. Input Type: Multiple
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HP
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1Infusible
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2Infusible
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abstract
| - Nanochu is a relatively weak monster stat-wise. Using only Potent materials it can achieve just 3590 HP, 463 Strength, and 507 Magic. Its development is geared towards offense, being able to learn Bravery, Bravega, Faith, Vigilance, and all four En— spells. Even though it's a one-time monster, it might be a good idea to infuse Nanochu into other Synergists who lack offensive abilities. However, due to its infusible Pack Mentality skill, it may be wise to infuse him into something else. Even though it has low HP, it has a lot of potential to become an offensive Synergist, as Noel can settle the defensive buffs. One way to make Nanochu not so fragile is to infuse Resist Physical: +36% and Resist Magic: +36% and HP: +30%.
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is 4 Common Drop
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