abstract
| - Faculties are a character's core traits. They are, fundamentally, a character's physical, mental, or spiritual limitations relative to other characters. A Faculty's score is a measurement on a scale of 1 to 10 and is used to determine a character's condition. Since Faculties are a character's core traits, the score can never be changed past the generation of the character. The only variable is the effectiveness of a skill that utilizes the Faculty. When creating a character, Faculties are assigned based on a character’s species. The scale of 1 to 10 compare the Faculties of the same species, that is to say other species may have a different scale altogether. Since 5 is average on the Faculty scale, the sum total of all faculties should not exceed 50. When players choose scores for their faculties, the species should have an average distribution to be used as a guide. The particular game module, setting, or article will detail how the species compares to others within the description. But, for example, if a Worldworm is rated as “5”, then that means its Faculties are 5 times that of a Kelosian’s. So although a Worldworm in this case has an Agility of “2” that means compared to a Kelosian the Agility is “10”. Additionally, different scale can be applied to different Faculties. A certain species may be on the same scale as kelosians in the case of Agility, but not Intelligence. These specifications are made within the description of the specific species. If there is no scale specification, it is assumed all the Faculties are on the same scale as kelosians (please note that this same scale specification is true for damage as well).
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