rdfs:comment
| - Knowledge is the nuts and bolts of a character in Basilicus RPG. There is no limit to how detailed or diverse Knowledge can be and, in fact, the more detailed and extensive it is, the better. Knowledge should stem from education and training and so when creating a character, or templates for character creation, the skills received should be directly related to the character's education and/or training. Different games, genres, or plots may demand different distribution of skills and so this section will not specify how many skills a character should have. This is in the hands of the games and Game Masters running the characters.
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abstract
| - Knowledge is the nuts and bolts of a character in Basilicus RPG. There is no limit to how detailed or diverse Knowledge can be and, in fact, the more detailed and extensive it is, the better. Knowledge should stem from education and training and so when creating a character, or templates for character creation, the skills received should be directly related to the character's education and/or training. Different games, genres, or plots may demand different distribution of skills and so this section will not specify how many skills a character should have. This is in the hands of the games and Game Masters running the characters. Skills are the single most important component to the Basilicus RPG System. Your character's abilities, limitations, opportunities for advancement, and employment are all dependent on his or her skills. Once the character is created, skills can only be advanced by in-character means and through role playing, therefore it is vital that you customize the character exactly to your tastes during the character generation process. All skills are ultimately dependent on a character's Faculties.
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