About: A Rude Awakening   Sponge Permalink

An Entity of Type : dbkwik:resource/G05TsO0Od2As-q5JHnBjWA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Rude Awakening is a story set in 1,003 AGC, two years after the death of Teridax.

AttributesValues
rdf:type
rdfs:label
  • A Rude Awakening
  • A Rude Awakening
  • A rude Awakening
rdfs:comment
  • A Rude Awakening is a story set in 1,003 AGC, two years after the death of Teridax.
  • by Julia Sub. Played at Advanced Camp 2007.
  • A Rude Awakening is the last mission in Grand Theft Auto: Chinatown Wars, given to the protagonist by Hsin Jaoming.
  • A Rude Awakening es la última misión de Hsin Jaoming en Grand Theft Auto: Chinatown Wars.
  • (im Treppenhaus des Gebäudes: der alte Hsin von oben auf Huang hinab) * Hsin Jaoming: Du bringst mich an die Grenze der Belastbarkeit, Huang! Dank dir ist der Waffenstillstand mit der Messina-Familie das Klo runtergegangen. * Huang Lee: Da ist er am besten aufgehoben, bei der Scheiße, die Capra labert. Ich glaube, er ist der Maulwurf, vielleicht kann ich’s sogar beweisen. * Hsin: Wirklich? Und wie? * Huang: Rudy D’Avanzo hat ’ne Digitalaufnahme von Capra, wie er mit dem FIB redet. * Hsin: Und du hast die Aufnahme gehört? * Huang: ... nun, nicht wirklich. * Hsin: Du scheißnaives, dummes Kind! Es gibt keine Aufnahme! D’Avanzo steht seit Ewigkeiten mit den Messinas im Krieg, er benutzt dich als Schläger. Keine Ahnung, mit welcher Scheiße dich D’Avanzo füttert, aber w
  • A Rude Awakening is the first Episode in Survival Crisis Z. As the name implies, it starts when the infection has wasted the city. You start usually outside a building and must find shelter from the undead hordes. Zombies can die when burnt, infected don't threat a lot and one must loot for ammo and food before doing any mission or between missions. Follow the rules that the main NPC-companion offers you as they might give you 5 more minutes of life in-game. SPOILER WARNING: If you read this, the gameplay experience won't be the same.
Alignment
  • New Ways
  • Old Ways
dcterms:subject
dbkwik:resource/5znYXEHtgf62tJmCV-XDbQ==
  • A Rude Awakening
unlocks
Storyline Number
  • I
Next Quest Type
  • Sworn Sword
dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
unlockedby
dbkwik:resource/RB8XC12N4AsSEO_rWYxA6w==
  • 500.0
Belohnung
  • keine
Anterior
dbkwik:resource/h2WHU_GKxDOBgpoAPKHmZQ==
  • Chans Penthouse an der Columbus Avenue, Little Italy, Algonquin
dbkwik:resource/kcNVQp62LW2qCZ8pqO4ukA==
  • Ein böses Erwachen
QuestGiver
  • Maester Lucas
dbkwik:resource/vO3M5KViiF8GEvHNonw7tw==
Siguiente
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Date
  • 1003(xsd:integer)
Banner
  • World Lonely Tower.jpg
fail
  • Death, letting D'Avanzo escape.
Game
  • CW
Lugar
Name
  • A Rude Awakening
  • A Rude Awakening
Text
  • "How did an assassin get so close? Have we another traitor in our midst?"
  • The maester shakes his head, "He was skilled. Our guards saw nothing. The household was all asleep. But we may find the answers tomorrow--you must rest."
  • When you wake, you see Lucas`s relived face "Thank the gods. Welcome back, my [lord/lady]. Your attacker lies dead. You were very brave to take him on."
  • "Who do you think sent this assassin, Maester Lucas? The Silent Lady?"
  • "I do feel weary. Very well, I`ll rest. But do nothing without my concern."
  • "She would seem the likely culprit. We sent a raven to the Turners to warn them--perhaps she intercepted it. But do not trouble yourself now--rest"
  • "I cannot rest. Another assassin may come. We will find the answers now"
Type
  • City
Caption
  • Huang overhearing a conversation.
Storyline
  • Too Close For Comfort
object size
  • 10(xsd:integer)
  • 20(xsd:integer)
object text
  • Dungbomb
  • Toothflossing Stringmints
moment
  • 2(xsd:integer)
object link
  • Dungbomb
  • Toothflossing Stringmints
object y
  • 106(xsd:integer)
  • 150(xsd:integer)
card link
  • Alberic Grunnion Chocolate Frog Card
card text
  • Alberic Grunnion
card y
  • 192(xsd:integer)
card size
  • 18(xsd:integer)
object x
  • 32(xsd:integer)
  • 376(xsd:integer)
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