rdfs:comment
| - Plant Food effects can be short-term or long-term. Most plants have a short-term effect, which means that plants return to their initial planting state with full health once it ends. Long-term effects are characteristic for all other than Sweet Potato and Chard Guard, along with Torchwood, Hypno-shroom, Sun Bean, and Cactus. Potato Mine, Chili Bean, Lily Pad, Celery Stalker, and White Radish are also specific because they spawn duplicates of themselves on the lawn. Some plants' effects last very shortly and serve to produce a unique projectile or utility. For example, Lightning Reed creates a thunderstorm cloud that becomes independent from the plant and will exist even if the plant gets killed. Citron's charged ball of plasma acts differently to any other projectile in the game, and can o
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abstract
| - Plant Food effects can be short-term or long-term. Most plants have a short-term effect, which means that plants return to their initial planting state with full health once it ends. Long-term effects are characteristic for all other than Sweet Potato and Chard Guard, along with Torchwood, Hypno-shroom, Sun Bean, and Cactus. Potato Mine, Chili Bean, Lily Pad, Celery Stalker, and White Radish are also specific because they spawn duplicates of themselves on the lawn. Some plants' effects last very shortly and serve to produce a unique projectile or utility. For example, Lightning Reed creates a thunderstorm cloud that becomes independent from the plant and will exist even if the plant gets killed. Citron's charged ball of plasma acts differently to any other projectile in the game, and can only be stopped by Gargantuars in all worlds, robotic zombies in Far Future, or tombstones in Ancient Egypt or Dark Ages. Finally, some Plant Food effects are completely different from the abilities of the plant. Using Plant Food on a Red Stinger will make it produce a focused laser that damages and slows down all the zombies in its lane, which is completely different from its usual function. If a plant on a Power Tile is given Plant Food, other plants on the same type of tile will receive the boost too despite not being given Plant Food itself. This only occurs naturally in Far Future, but this can be achieved in any world by using Tile Turnip. Another function of Plant Food is its ability to speed up the recharge of seed packets - when a Plant Food is dragged on top of a seed packet that is still recharging, it instantly becomes available for use. This can be especially useful for obtaining essential plants in emergency situations, such as like Cherry Bomb, overcoming their slow recharge. This ability is unlocked after beating Wild West - Day 20. The following plants do not have a Plant Food effect because they are single or instant-use plants:
* Grave Buster
* Power Lily
* Cherry Bomb
* Jalapeno
* Blover
* E.M.Peach
* Tile Turnip
* Hurrikale
* Hot Potato
* Gold Leaf
* Thyme Warp
* Intensive Carrot
* Grapeshot
* Perfume-shroom
* Gold Bloom
* Coffee Bean
* Loquat
* Jackfruit
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