rdfs:comment
| - Shade survival was introduced as a new game type for Co-op in a DLC package included with the Fortune Hunters' Club and consists of players combating shade versions of enemies found within the standard Co-op Arena. This gametype is playable on all of the maps compatible with Co-op Arena. While round objectives in Co-op Arena are semi-random, the sequence of objectives in Shade Survival is always the same. Rounds 1, 4, and 8 are Survival rounds requiring 12 kills each, rounds 2, 5, and 7 are Marked Shade rounds requiring 5 kills each, and rounds 3 and 6 are Siege rounds requiring 12 kills each.
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abstract
| - Shade survival was introduced as a new game type for Co-op in a DLC package included with the Fortune Hunters' Club and consists of players combating shade versions of enemies found within the standard Co-op Arena. This gametype is playable on all of the maps compatible with Co-op Arena. Past their appearance, covered in flames, Shades are different from enemies seen in other Co-op modes in four ways. Shades have much more health than normal enemies, and the flames surrounding a shade will turn blue to indicate that it is at low health. Shades throw flame bombs which explode on contact rather than grenades, though if their throw is interrupted, they will drop a normal grenade. Shades can instantly teleport to a different location, which they will do either to avoid explosive weapons such as grenades, or at as their health decreases to certain levels to get away from combat. Lastly, shades are not able to be killed by melee attacks. The only exception is Choker Shades, which can be melee attacked to get them off of a teammate. Shade Survival is played in rounds, much like Co-op Arena, the only difference is that Shade Survival only lasts 8 rounds while Arena lasts 10 rounds. Survival and Siege rounds return from Co-op Arena, but Gold Rush is replaced by a new objective: Marked Shade. In Marked Shade rounds, players face enemies in five distinct waves where one enemy in each wave is marked. When the marked shade is killed, all remaining enemies in the wave despawn and the next wave and a new marked shade spawn in. While round objectives in Co-op Arena are semi-random, the sequence of objectives in Shade Survival is always the same. Rounds 1, 4, and 8 are Survival rounds requiring 12 kills each, rounds 2, 5, and 7 are Marked Shade rounds requiring 5 kills each, and rounds 3 and 6 are Siege rounds requiring 12 kills each.
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