The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
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| rdfs:label
| - Update:Patch Notes (22 November 2011)
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| rdfs:comment
| - The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
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| Date
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| - 151676563394013(xsd:double)
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| abstract
| - The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
* Katrine from the Shield of Arrav quest now holds her dagger correctly.
* Some banners near Al Kharid have been fixed.
* Aquanite projectiles no longer render through everything.
* Desert sandstorms no longer have shadows.
* A bed in Paterdomus no longer flickers.
* A building in Port Sarim now looks connected to its wooden supports.
* The Asgarnian goldmine area no longer has flickering issues around the edges of the mine.
* Water on the Lunar Isle has been made to look less flat.
* The red floor marker from the Evil Twin random event now appears in any graphical mode.
* An archer in Lumbridge now holds his bow correctly.
* The Curse of Arrav dungeon no longer has flickering issues.
* Some wall kits in Burgh de Rott no longer appear to be floating.
* The minimap near the Mage Training Arena is now less turquoise.
* White Robin Hood hats no longer look so grey in Photo Booth pictures.
* Flickering issues in low detail modes around the Grand Exchange have been fixed.
* A missing wall in a tower in Lumbridge has been replaced.
* The One Piercing Note investigator’s notebook, hymn book, and lyric sheet are all now contained in a Player Owned House bookcase.
* The investigator's notebook now contains all of the clues from One Piercing Note after the quest is completed.
* Citharede Requiem is now sorted correctly on the music interface.
* A chest in Perils of Ice Mountain now opens towards the player.
* Dominion Tower weapons now have slightly more charges before crumbling, and the crossbow has been given a ranged strength boost.
* The goliath gloves’ special attack no longer blinds the wielder.
* Some capitalisation has been fixed on The Everlasting and The Illusive’s fight in Dominion Tower.
* Dreadnips now function better in multiway combat.
* The description for Flambeed in Dominion Tower has been updated to prevent confusion about what the ice gloves do.
* The Untouchable's sound effects have all been updated.
* It is no longer possible to spam audio during chat with Arrav in Dominion Tower.
* Karamel now restores players' Dungeoneering stat after the battle.
* A typo on "Telekinesis" has been fixed in Dominion Tower.
* A second copy of a Barrows brother will no longer appear in the tunnels if there is one already spawned nearby.
* It is no longer possible to use an aura in a duel.
* Performing the "Yes" emote is no longer considered repetitive during a Circus event.
* Barbarian Assault, The Great Orb Project, and Shades of Mort'ton now have minimap "minigame" icons.
* Placing a Dominion Marker no longer allows you into the Stealing Creation waiting areas.
* Dominion Markers can now be freely taken into Soul Wars and Castle Wars.
* Several bosses in Dominion Tower that regenerate (such as Count Draynor) now give no combat XP after they've regenerated several times.
* Several potion effects are now cancelled on entering a "No potions" Dominion Tower match.
* Dominion Tower XP books are no longer bankable.
* Completing an endurance Dominion Tower fight now plays the correct boss death animation.
* The White Knight store can now be accessed via a handy "Trade" option.
* The cutscene music from Love Story has been added to the music interface.
* Using unpoisoned javelins, knives or darts, whilst having a single item in the players quiver after summoning any familiar, will no longer cause players to poison NPCs.
* Overload potion timers are no longer delayed when an interface is opened.
* Clan vexillums can now be taken onto Entrana.
* Ilfeen will now recognise that you have enough money to recharge your Crystal bow when you have more than enough coins.
* Sir Tiffy now recognises the correct spelling of "Triumvirate".
* Using a bonecrusher whilst using falconry will now calculate the required free inventory spots correctly.
* Drinking barbarian potions now drinks from the slot that was clicked.
* A lantern outside the Edgeville general store no longer moves players off of it.
* The amulet of zealots is no longer referred to as the amulet of hopelessness in the skill advance guide.
* Akrisae's mace now degrades at the correct rate.
* Dungeoneering surgeboxes and blastboxes now have a "Check charges" option when equipped. They can also now be left-click equipped.
* The Living on Borrowed Time emote can no longer be used whilst waiting for a Great Orb Project game to start.
* Selecting a note on the notes tab is slightly less laggy.
* It is now possible to use mouse-cam during a Court case.
* Zanaris choirs are no longer considered followers.
* Crafting a wooden knot is now counted as gaining XP in the crafting skill for the Jack of Trades aura.
* The skill advance guide for Runecrafting now reports the correct level for Dungeoneering blastboxes.
* Dragonbane arrows and bolts now function correctly on all kinds of Frost dragon.
* The Drunken Dwarf no longer appears inside bank booths at the Grand Exchange.
* Several more NPCs have been given left-click attack. This includes Pest Control NPCs, skeletal wyverns, and the Chaos Elemental.
* The Advisor System and related micro-tutorials have been removed from the game.
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