Jigglypuff appears in Super Smash Flash as an unlockable character who can be found by completing Adventure mode on any difficulty with any character. Jigglypuff is ranked 25th on the tier list, close to the bottom, which is a tier drop worthy of Brawl from her domination in Melee. Jigglypuff has still got one of the best vertical recoveries, with 5 jumps, however, Rollout leaves her very vulnerable after use, and causes problems against characters who can approach quickly. She is slow both on ground and in the air, forcing her to rely on her jumps to recover. Her low aerial acceleration combined with her lack of a momentum cancel makes her more susceptible to horizontal KOs than most of the other characters. Additionally her range is fairly pitiful, which leaves her vulnerable to disjoint
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| - Jigglypuff (Super Smash Flash)
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| - Jigglypuff appears in Super Smash Flash as an unlockable character who can be found by completing Adventure mode on any difficulty with any character. Jigglypuff is ranked 25th on the tier list, close to the bottom, which is a tier drop worthy of Brawl from her domination in Melee. Jigglypuff has still got one of the best vertical recoveries, with 5 jumps, however, Rollout leaves her very vulnerable after use, and causes problems against characters who can approach quickly. She is slow both on ground and in the air, forcing her to rely on her jumps to recover. Her low aerial acceleration combined with her lack of a momentum cancel makes her more susceptible to horizontal KOs than most of the other characters. Additionally her range is fairly pitiful, which leaves her vulnerable to disjoint
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| - Jigglypuff appears in Super Smash Flash as an unlockable character who can be found by completing Adventure mode on any difficulty with any character. Jigglypuff is ranked 25th on the tier list, close to the bottom, which is a tier drop worthy of Brawl from her domination in Melee. Jigglypuff has still got one of the best vertical recoveries, with 5 jumps, however, Rollout leaves her very vulnerable after use, and causes problems against characters who can approach quickly. She is slow both on ground and in the air, forcing her to rely on her jumps to recover. Her low aerial acceleration combined with her lack of a momentum cancel makes her more susceptible to horizontal KOs than most of the other characters. Additionally her range is fairly pitiful, which leaves her vulnerable to disjoints and projectiles, thus shutting her out of the higher tiers.
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