Seaweed nets can break at any time, and once broken they disappear. When the seaweed nets break, no seaweed is lost. Instead, it either ends up in the inventory or on the ground and can be put into another net. A player can have more than one net in his or her inventory at a time, so it is possible to collect 271 seaweed before banking, though this is unlikely as the nets occasionally break. (Empirically, approximately 15% of nets break while filling them.) Players cannot use 28 nets, because one free space is needed to pick up the seaweed. However, If you bring all seaweed nets and then drop one and pick it up again after collecting seaweed for the next net to fill and then repeating, it is possible to use 28. Also, all players need to do is click on the seaweed on the ground; it then goe
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rdf:type
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rdfs:label
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rdfs:comment
| - Seaweed nets can break at any time, and once broken they disappear. When the seaweed nets break, no seaweed is lost. Instead, it either ends up in the inventory or on the ground and can be put into another net. A player can have more than one net in his or her inventory at a time, so it is possible to collect 271 seaweed before banking, though this is unlikely as the nets occasionally break. (Empirically, approximately 15% of nets break while filling them.) Players cannot use 28 nets, because one free space is needed to pick up the seaweed. However, If you bring all seaweed nets and then drop one and pick it up again after collecting seaweed for the next net to fill and then repeating, it is possible to use 28. Also, all players need to do is click on the seaweed on the ground; it then goe
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Level
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Version
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dcterms:subject
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noteable
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store
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low
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Examine
| - A sturdy net containing seaweed.
- A sturdy net with closing wire.
- Empty: A sturdy net with closing wire.
- Seaweed: A sturdy net containing seaweed.
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Tradeable
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Equipable
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exchange
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destroy
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disassembly
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Quest
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kept
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Category
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Stackable
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Name
| - Empty seaweed net
- Seaweed net
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Value
| - 1(xsd:integer)
- 60(xsd:integer)
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Members
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Weight
| - 0(xsd:integer)
- 0(xsd:double)
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Update
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Image
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ID
| - 14859(xsd:integer)
- 14860(xsd:integer)
- 14861(xsd:integer)
- 14862(xsd:integer)
- 14863(xsd:integer)
- 14864(xsd:integer)
- 14865(xsd:integer)
- 14866(xsd:integer)
- 14867(xsd:integer)
- 14868(xsd:integer)
- 14869(xsd:integer)
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high
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Release
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gemwname
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abstract
| - Seaweed nets can break at any time, and once broken they disappear. When the seaweed nets break, no seaweed is lost. Instead, it either ends up in the inventory or on the ground and can be put into another net. A player can have more than one net in his or her inventory at a time, so it is possible to collect 271 seaweed before banking, though this is unlikely as the nets occasionally break. (Empirically, approximately 15% of nets break while filling them.) Players cannot use 28 nets, because one free space is needed to pick up the seaweed. However, If you bring all seaweed nets and then drop one and pick it up again after collecting seaweed for the next net to fill and then repeating, it is possible to use 28. Also, all players need to do is click on the seaweed on the ground; it then goes directly into the net without showing up in the player's inventory. A trick is to bring a beast of burden such as a spirit terrorbird or a war tortoise, and have them carry back-up seaweed nets so that when one in a player's inventory breaks, he or she can get a new one without banking. Full Seaweed nets are not tradeable, therefore Beast of burden familiars are not able to hold filled seaweed nets. However, an imp-in-a-box can transport them to the bank.
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