About: Counter-Strike: Condition Zero (Ritual Entertainment design)   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The third iteration of Counter-Strike: Condition Zero was developed by Ritual Entertainment. Their single-player design was a very traditional linear shooter complete with cutscenes and scripted sequences, much like Half-Life. Most of the work done by Ritual Entertainment was eventually released as Counter-Strike: Condition Zero Deleted Scenes. Other pieces of their work found their way in a slightly modified form into the final version of Counter-Strike: Condition Zero.

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rdf:type
rdfs:label
  • Counter-Strike: Condition Zero (Ritual Entertainment design)
rdfs:comment
  • The third iteration of Counter-Strike: Condition Zero was developed by Ritual Entertainment. Their single-player design was a very traditional linear shooter complete with cutscenes and scripted sequences, much like Half-Life. Most of the work done by Ritual Entertainment was eventually released as Counter-Strike: Condition Zero Deleted Scenes. Other pieces of their work found their way in a slightly modified form into the final version of Counter-Strike: Condition Zero.
dcterms:subject
Rating(s)
  • ESRB: Mature
dbkwik:counterstri...iPageUsesTemplate
Name
  • Counter-Strike: Condition Zero
Mode(s)
  • Multiplayer
  • Single-player
Developer(s)
Designer(s)
Development started
  • August 2002
Development halted
  • June 2003
abstract
  • The third iteration of Counter-Strike: Condition Zero was developed by Ritual Entertainment. Their single-player design was a very traditional linear shooter complete with cutscenes and scripted sequences, much like Half-Life. Most of the work done by Ritual Entertainment was eventually released as Counter-Strike: Condition Zero Deleted Scenes. Other pieces of their work found their way in a slightly modified form into the final version of Counter-Strike: Condition Zero.
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