About: Chill strike   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword, and the slow condition on a miss to chill strike. Previously, chill strike had no effect on a miss. The December 2011 update finalized these changes.

AttributesValues
rdfs:label
  • Chill strike
rdfs:comment
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword, and the slow condition on a miss to chill strike. Previously, chill strike had no effect on a miss. The December 2011 update finalized these changes.
  • [[Category:Encounter ]] [[Category:]] Chill strike is a wizard spell of relatively low complexity. When cast, chill strike creates a bolt of icy cold energy that is purplish in color. The bolt then flies towards its target, which must be somewhere within a range of fifty feet, dazing them if they are animated. The spell is easy to master, but drains its caster's energy to a point that, in order to cast it again, the wizard must relieve themselves and rest for a few minutes.
Attack
  • Intelligence vs. Fortitude
Hit
  • 172800.0
type4e
  • Encounter
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Range
  • ranged 10
Origin
  • wizard attack 1
Name
  • Chill Stirke
  • chill strike
Type
  • encounter
Keywords
  • arcane, cold, evocation, implement
Target
  • one creature
Action
  • standard
Usage
  • encounter
miss
  • "The target is slowed until the end of your next turn."
abstract
  • The "Class Compendium: The Arcanist" article in Dragon 401 added the evocation keyword, and the slow condition on a miss to chill strike. Previously, chill strike had no effect on a miss. The December 2011 update finalized these changes.
  • [[Category:Encounter ]] [[Category:]] Chill strike is a wizard spell of relatively low complexity. When cast, chill strike creates a bolt of icy cold energy that is purplish in color. The bolt then flies towards its target, which must be somewhere within a range of fifty feet, dazing them if they are animated. The spell is easy to master, but drains its caster's energy to a point that, in order to cast it again, the wizard must relieve themselves and rest for a few minutes.
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