This build is classified as a hybrid, meaning it takes elements from both a strength build and a critical build. It does a great job of min-maxing each stat to get the most out of them to get a well-rounded build that can handle most situations at a low cost to the user.
| Attributes | Values |
|---|
| rdfs:label
| - Revolver Shotgun Explosives Build
|
| rdfs:comment
| - This build is classified as a hybrid, meaning it takes elements from both a strength build and a critical build. It does a great job of min-maxing each stat to get the most out of them to get a well-rounded build that can handle most situations at a low cost to the user.
|
| Level
| - 10(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
- 40(xsd:integer)
- 50(xsd:integer)
- 123(xsd:integer)
|
| Strength
| - 25(xsd:integer)
- 30(xsd:integer)
- 48(xsd:integer)
- 98(xsd:integer)
- 100(xsd:integer)
|
| dcterms:subject
| |
| Agility
| - 50(xsd:integer)
- 89(xsd:integer)
- 100(xsd:integer)
|
| Melee
| |
| Endurance
| - 25(xsd:integer)
- 27(xsd:integer)
- 100(xsd:integer)
|
| Weapon
| - Chef Knife
- Sweeper
- Boomer PX
- AA-12
- Desert Rat
- Buckblast 99A
- Kolt Anaconda
- Greyhawk 55
- Mancini M1
- Painshot 10
- Sega-20
|
| dbkwik:deadfrontie...iPageUsesTemplate
| |
| Profession
| |
| Accuracy
| - 35(xsd:integer)
- 56(xsd:integer)
- 76(xsd:integer)
|
| Explosives
| - 0(xsd:integer)
- 35(xsd:integer)
- 120(xsd:integer)
|
| Machinegun
| |
| Rifles
| |
| Reloading
| - 30(xsd:integer)
- 56(xsd:integer)
|
| Pistols
| - 60(xsd:integer)
- 80(xsd:integer)
- 120(xsd:integer)
|
| Shotguns
| - 15(xsd:integer)
- 45(xsd:integer)
- 55(xsd:integer)
- 105(xsd:integer)
- 120(xsd:integer)
|
| Critical Hit
| - 50(xsd:integer)
- 56(xsd:integer)
|
| abstract
| - This build is classified as a hybrid, meaning it takes elements from both a strength build and a critical build. It does a great job of min-maxing each stat to get the most out of them to get a well-rounded build that can handle most situations at a low cost to the user.
|