About: Pirate Class   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are two armors that are used by the Pirate Class: Sea Scourge and Swashbuckler's Raiment. Aesthetically, they are different, as the Sea Scourge outfit is blue and has an eye-patch, a peg leg, and a hook-hand, while the Swashbuckler's Raiment outfit has a red jacket (and both of his legs and his hands). For all intents and purposes, the stats are the same. Also, there is a special attack included when an HP pot is drank. An animation is performed where the Chosen chugs the HP pot and tosses the empty bottle at the enemy, performing:

AttributesValues
rdfs:label
  • Pirate Class
rdfs:comment
  • There are two armors that are used by the Pirate Class: Sea Scourge and Swashbuckler's Raiment. Aesthetically, they are different, as the Sea Scourge outfit is blue and has an eye-patch, a peg leg, and a hook-hand, while the Swashbuckler's Raiment outfit has a red jacket (and both of his legs and his hands). For all intents and purposes, the stats are the same. Also, there is a special attack included when an HP pot is drank. An animation is performed where the Chosen chugs the HP pot and tosses the empty bottle at the enemy, performing:
dcterms:subject
abstract
  • There are two armors that are used by the Pirate Class: Sea Scourge and Swashbuckler's Raiment. Aesthetically, they are different, as the Sea Scourge outfit is blue and has an eye-patch, a peg leg, and a hook-hand, while the Swashbuckler's Raiment outfit has a red jacket (and both of his legs and his hands). For all intents and purposes, the stats are the same. Also, there is a special attack included when an HP pot is drank. An animation is performed where the Chosen chugs the HP pot and tosses the empty bottle at the enemy, performing: * Hits: 1 * Attack Type: Ranged * Element: Earth * Damage: Base: 0%, Random: 0%, Stats: 100% * BtH: 0 plus Stats (does not get bonus from weapon) * Corrective Effect: If the monster's Earth Resistance is 0 or less, then the damage is set to 0. This prevents you healing the monster after you heal yourself.
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