About: Libsecondlife   Sponge Permalink

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libsecondlife is open source attempt at a full reimplementation of the Second Life networking protocol. This means it's fully independent from the official client, and it can construct and interpret any packet the official client can. In theory it gives developers access to the full power of the official client. Libsecondlife provides a networking (protocol) abstraction layer to Second Life originally using the Boost C++ libraries. Recent development has focused on the C# version, which offers greater Windows compatibility. The goal of the project is to build a robust, multi-threaded method of access to the Second Life world. In other words, create an SL API that can create NPCs and do other things. The library is designed for everything from low level packet construction to high level abs

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  • Libsecondlife
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  • libsecondlife is open source attempt at a full reimplementation of the Second Life networking protocol. This means it's fully independent from the official client, and it can construct and interpret any packet the official client can. In theory it gives developers access to the full power of the official client. Libsecondlife provides a networking (protocol) abstraction layer to Second Life originally using the Boost C++ libraries. Recent development has focused on the C# version, which offers greater Windows compatibility. The goal of the project is to build a robust, multi-threaded method of access to the Second Life world. In other words, create an SL API that can create NPCs and do other things. The library is designed for everything from low level packet construction to high level abs
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abstract
  • libsecondlife is open source attempt at a full reimplementation of the Second Life networking protocol. This means it's fully independent from the official client, and it can construct and interpret any packet the official client can. In theory it gives developers access to the full power of the official client. Libsecondlife provides a networking (protocol) abstraction layer to Second Life originally using the Boost C++ libraries. Recent development has focused on the C# version, which offers greater Windows compatibility. The goal of the project is to build a robust, multi-threaded method of access to the Second Life world. In other words, create an SL API that can create NPCs and do other things. The library is designed for everything from low level packet construction to high level abstractions of avatars, simulators, and more. libsecondlife is licenced under a modified BSD license [1] The developers maintain an IRC channel on EFnet. They can be found in #libsl.
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