The subject contracts 1d3 diseases, which strike immediately (no incubation period). You infect the subject with any disease allowed by the GM, though a Fortitude save is allowed for each one. For the next day, if uncured, all living creatures that come within 20 feet of the plague carrier must save against each disease he carries. The individual disease, not the spell, affects those failing their saves in this case. In order to rid the victim of this curse, each disease must be individually cured by magical means.
| Attributes | Values |
|---|
| rdfs:label
| - Plague Carrier (Dread Codex Spell)
|
| rdfs:comment
| - The subject contracts 1d3 diseases, which strike immediately (no incubation period). You infect the subject with any disease allowed by the GM, though a Fortitude save is allowed for each one. For the next day, if uncured, all living creatures that come within 20 feet of the plague carrier must save against each disease he carries. The individual disease, not the spell, affects those failing their saves in this case. In order to rid the victim of this curse, each disease must be individually cured by magical means.
|
| Comp
| |
| Summary
| - Subject contracts diseases, which strike immediately and can only be cured through magical means.
|
| dcterms:subject
| |
| LVL
| - Cleric 7, Druid 7, Sorcerer/Wizard 8
|
| casttime
| |
| dur
| |
| dbkwik:dungeons/pr...iPageUsesTemplate
| |
| Range
| |
| Name
| |
| SR
| |
| save
| |
| DESC
| |
| School
| |
| tsea
| |
| Subj
| |
| abstract
| - The subject contracts 1d3 diseases, which strike immediately (no incubation period). You infect the subject with any disease allowed by the GM, though a Fortitude save is allowed for each one. For the next day, if uncured, all living creatures that come within 20 feet of the plague carrier must save against each disease he carries. The individual disease, not the spell, affects those failing their saves in this case. In order to rid the victim of this curse, each disease must be individually cured by magical means. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
|