Although classified as a scout unit, helwyr (the plural of helwr, "hunter") are closer to a super archer unit, and replace the entire archer line for the Welsh. Strong, fast on foot, with extensive surveillance capabilities and able of penetrating dense forest, Helwyr are a unit perfect for ambush and hit-and-run tactics, making them are by far and large the best "archer" unit a player may have, having added range and rate of fire. Helwyr have one bonus that most archers do not have: they can run into cover in forest, meaning that units with little or no range are incapable of touching them, meaning that they are highly dangerous - a group of Helwyr in a forest can hold off hordes of cavalry with little regard, since the armoured knights and spearmen most factions are eager to field won't
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