The Anti-matter Electromagnet is a special item that can only be acquired via beating the M.A.G.N.E.T.. When equipped to a tower, it will not be affected by M.A.G.N.E.T.'s abilities, nor will it be affected by any magnetic-related ability. It will also have immunity to stunning and 50% resistance to electric attacks. Along with that, its projectiles - if solid - will push bloons 20px back to the start of the track. If the projectile is energetic, it has a 10-15% chance (depends on fire-rate) of stunning its target for 25 frames or hitting 2-10 other Bloons (depends on fire-rate once again, but it's also a bit random).
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| - Anti-matter Electromagnet
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| - The Anti-matter Electromagnet is a special item that can only be acquired via beating the M.A.G.N.E.T.. When equipped to a tower, it will not be affected by M.A.G.N.E.T.'s abilities, nor will it be affected by any magnetic-related ability. It will also have immunity to stunning and 50% resistance to electric attacks. Along with that, its projectiles - if solid - will push bloons 20px back to the start of the track. If the projectile is energetic, it has a 10-15% chance (depends on fire-rate) of stunning its target for 25 frames or hitting 2-10 other Bloons (depends on fire-rate once again, but it's also a bit random).
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abstract
| - The Anti-matter Electromagnet is a special item that can only be acquired via beating the M.A.G.N.E.T.. When equipped to a tower, it will not be affected by M.A.G.N.E.T.'s abilities, nor will it be affected by any magnetic-related ability. It will also have immunity to stunning and 50% resistance to electric attacks. Along with that, its projectiles - if solid - will push bloons 20px back to the start of the track. If the projectile is energetic, it has a 10-15% chance (depends on fire-rate) of stunning its target for 25 frames or hitting 2-10 other Bloons (depends on fire-rate once again, but it's also a bit random).
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