About: Crime Spree   Sponge Permalink

An Entity of Type : dbkwik:resource/NH4qx9CLjRDUI5PQXvgsxg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Crime Spree is an achievement you can get in Fable III.

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  • Crime Spree
rdfs:comment
  • Crime Spree is an achievement you can get in Fable III.
  • File:Safehouse-Loyalty banner3.gif File:Crime spree.png File:CrimespreeIcon.png On May 21, 2010 the Crime Spree feature replaced the Gift Safe House. It is similar to the latest version of the Gift Safe House (also known as Respect Safehouse). You ask your mafia members for help and they can choose to help or sabotage you. Whatever they choose, they can select a reward. You can get up to five rewards every 24 hours. For the first two levels (0 and 1), you gain 20% level mastery with every safe you open. Thereafter, you gain 10% per safe.
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Requires
  • Get a 15,000 gold bounty placed on your head.
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Faction
Name
  • Crime Spree
Region
Score
  • 10(xsd:integer)
dateto
  • 2011-10-19(xsd:date)
datefrom
  • 2010-05-21(xsd:date)
abstract
  • Crime Spree is an achievement you can get in Fable III.
  • File:Safehouse-Loyalty banner3.gif File:Crime spree.png File:CrimespreeIcon.png On May 21, 2010 the Crime Spree feature replaced the Gift Safe House. It is similar to the latest version of the Gift Safe House (also known as Respect Safehouse). You ask your mafia members for help and they can choose to help or sabotage you. Whatever they choose, they can select a reward. You can get up to five rewards every 24 hours. In the first generation Crime Spree, this reward was either Experience, Energy, or Stamina. As in previous safe houses, the experience reward was equal to their current level divided by three, capped at 25 and 100 (minimum and maximum reward); the energy reward was equal to their level divided by five, capped at 15 and 50; and the stamina reward was always 10. The experience reward was removed with the second generation Crime Spree on June 23, 2010. At the same time, the energy reward remains equal to your level divided by five, capped at 15 and 50, and the stamina reward is equal to your level divided by five, capped at 10 and 40. For the first two levels (0 and 1), you gain 20% level mastery with every safe you open. Thereafter, you gain 10% per safe. The maximum number of unlocked safes you are allowed to have is 10. If you unlocked 10 safes and someone helps you again, you will not get an additional one. Therefore, always open them right away! On June 23, 2010, a new mastery item was introduced. The Trouble Maker is awarded for completing 10 levels. This does not mean you have to reach level 10. If you had a certain level before June 23, you will receive this reward once you reach 10 more levels (e.g. level 15 means going on all the way to 25). This feature was removed from the game on October 19, 2011.
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