About: Escape from Phineas Tower   Sponge Permalink

An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When Phineas and Ferb are inspired by an antique escape chamber that Dad acquires, they decide to build a computer-controlled tower that will trap them inside and allow them to explore the world of escapement. They have fun breaking out of all the traps until the tower becomes hit with one of Doofenshmirtz's inventions and goes beyond what it was programmed to do. Meanwhile, Dr. Doofenshmirtz invents a "Rude-Inator" to ruin Roger's meeting with a visiting dignitary from England.

AttributesValues
rdf:type
rdfs:label
  • Escape from Phineas Tower
rdfs:comment
  • When Phineas and Ferb are inspired by an antique escape chamber that Dad acquires, they decide to build a computer-controlled tower that will trap them inside and allow them to explore the world of escapement. They have fun breaking out of all the traps until the tower becomes hit with one of Doofenshmirtz's inventions and goes beyond what it was programmed to do. Meanwhile, Dr. Doofenshmirtz invents a "Rude-Inator" to ruin Roger's meeting with a visiting dignitary from England.
  • {| style="border-style:none; background-color:transparent; width:auto; margin:auto;" | width="20" valign="top" style="color:DodgerBlue;font-size:40px;font-family:'Times New Roman',serif;font-weight:bold;text-align:left;padding:10px 10px;" | “ | valign="top" style="padding:4px 10px;" | Ladies and gentlemen, boys and girls, my brother and I are here today to give you a thrilling display of escapement arts as we attempt to extract ourselves from this: The most complicated trap ever devised by man or child, a computer controlled tower, so fiendishly clever, that its blueprints had to be viewed in a smoked mirror to avoid driving its creators insane! | width="20" valign="bottom" style="color:DodgerBlue;font-size:40px;font-family:'Times New Roman',serif;font-weight:bold;text-align:right;padding:
Season
  • 1(xsd:integer)
  • 3(xsd:integer)
dcterms:subject
dbkwik:disney/prop...iPageUsesTemplate
dbkwik:phineasandf...iPageUsesTemplate
Number
  • 24(xsd:integer)
Previous
  • "The Curse of Candace"
Category
xd
  • 2012-04-07(xsd:date)
Story
Series
US
  • 2011-10-21(xsd:date)
Broadcast
  • 137(xsd:integer)
Name
  • ""
International
  • 2011-11-18(xsd:date)
Airdate
  • 2011-10-21(xsd:date)
Caption
  • Phineas and Ferb avoiding a trap from the tower.
pairedwith
  • "The Remains of the Platypus"
DVD
  • The Perry Files
Production
  • 315(xsd:integer)
Title
  • Escape from Phineas Tower
WS
NEXT
  • "Lotsa Latkes"
Director
abstract
  • When Phineas and Ferb are inspired by an antique escape chamber that Dad acquires, they decide to build a computer-controlled tower that will trap them inside and allow them to explore the world of escapement. They have fun breaking out of all the traps until the tower becomes hit with one of Doofenshmirtz's inventions and goes beyond what it was programmed to do. Meanwhile, Dr. Doofenshmirtz invents a "Rude-Inator" to ruin Roger's meeting with a visiting dignitary from England.
  • {| style="border-style:none; background-color:transparent; width:auto; margin:auto;" | width="20" valign="top" style="color:DodgerBlue;font-size:40px;font-family:'Times New Roman',serif;font-weight:bold;text-align:left;padding:10px 10px;" | “ | valign="top" style="padding:4px 10px;" | Ladies and gentlemen, boys and girls, my brother and I are here today to give you a thrilling display of escapement arts as we attempt to extract ourselves from this: The most complicated trap ever devised by man or child, a computer controlled tower, so fiendishly clever, that its blueprints had to be viewed in a smoked mirror to avoid driving its creators insane! | width="20" valign="bottom" style="color:DodgerBlue;font-size:40px;font-family:'Times New Roman',serif;font-weight:bold;text-align:right;padding:10px 10px;" | ” |- | colspan="3" style="padding-top: 10px" | |} When Phineas and Ferb are inspired by an antique escape chamber that Dad acquires, they decide to build a computer-controlled tower that will trap them inside and allow them to explore the world of escapement. They have fun breaking out of all the traps until the tower becomes hit with one of Doofenshmirtz's inventions and goes beyond what it was programmed to do. Meanwhile, Dr. Doofenshmirtz invents a "Rude-Inator" to ruin Roger's meeting with a visiting dignitary from England.
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