Controls the distance at which objects are rendered and the amount of detailed rendered. The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0). Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
Attributes | Values |
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rdfs:label
| - Vis scale (Slash Command)
|
rdfs:comment
| - Controls the distance at which objects are rendered and the amount of detailed rendered. The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0). Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
|
Command
| |
dcterms:subject
| |
dbkwik:cityofheroe...iPageUsesTemplate
| |
dbkwik:paragon/pro...iPageUsesTemplate
| |
options
| |
Note
| - Controls the distance at which objects are rendered and the amount of detailed rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% and 200% . The /vis_scale command allows you to increase the scale up to 400% .
Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
|
abstract
| - Controls the distance at which objects are rendered and the amount of detailed rendered. The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0). Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
|