Creates a circle of power that protects allies from the undead and damages any undead creature that pass within it.
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rdfs:label
| - Circle of Power
- Circle of power
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rdfs:comment
| - Creates a circle of power that protects allies from the undead and damages any undead creature that pass within it.
- Circles of Power give Geralt a buff for 5 minutes and are stackable up to all 5 circles. They appear as a faint shimmer when they are not activated by the medallion, and show up as bright red aura after being activated by the medallion, using File:Tw2 control z.png. Their powers are bestowed when Geralt walks through them while exposed by a medallion scan. The Witcher medallion glows and emits a distinct sound when Geralt is within hidden the Circles of Power.
- [[Category:]] Circle of power was an abjuration spell for paladins that created a sphere of divine radiance centered on the caster.
- The Circle of Power is a small area which is situated between Maggiore Underwater and Route 324.
- Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
- A Circle of Power is a location that units in some missions of Warcraft II and Warcraft III had to be returned or delivered to. Their uses in Warcraft III are much more varied than Warcraft II. The World of Warcraft version can be seen in File:Horde 15.png [9] Minshina's Skull. Many similar circles can be seen as doodads, but the term itself has fallen out of use. A circle of power is mentioned in File:Neutral 15.png [78G] Convocation at Zol'Heb.
- A Circle of Power, also called Sacred Circle, or Magic Circle of one kind or another is used in most magic. It is first mentioned in Storm Front.
- 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration. up to 10 minutes Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take
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oaths5e
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abstract
| - Creates a circle of power that protects allies from the undead and damages any undead creature that pass within it.
- Circles of Power give Geralt a buff for 5 minutes and are stackable up to all 5 circles. They appear as a faint shimmer when they are not activated by the medallion, and show up as bright red aura after being activated by the medallion, using File:Tw2 control z.png. Their powers are bestowed when Geralt walks through them while exposed by a medallion scan. The Witcher medallion glows and emits a distinct sound when Geralt is within hidden the Circles of Power.
- [[Category:]] Circle of power was an abjuration spell for paladins that created a sphere of divine radiance centered on the caster.
- 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration. up to 10 minutes Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
- The Circle of Power is a small area which is situated between Maggiore Underwater and Route 324.
- Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. Additionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
- A Circle of Power is a location that units in some missions of Warcraft II and Warcraft III had to be returned or delivered to. Their uses in Warcraft III are much more varied than Warcraft II. The World of Warcraft version can be seen in File:Horde 15.png [9] Minshina's Skull. Many similar circles can be seen as doodads, but the term itself has fallen out of use. A circle of power is mentioned in File:Neutral 15.png [78G] Convocation at Zol'Heb.
- A Circle of Power, also called Sacred Circle, or Magic Circle of one kind or another is used in most magic. It is first mentioned in Storm Front.
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