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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If the message "You didn't find anything interesting." appeared, then a player may need to start the quest first by talking to Harvey south of the house or the key may be in the player's bank. In Grim Tales, a key may be obtained from Princess Miazrqa after Rupert has been freed (only during the quest). There is a spawn of the key on the second floor of Nora T. Hagg's house. This key may also be required to obtain a death talisman during Mourning's End Part II.

AttributesValues
rdf:type
rdfs:label
  • Door Key
  • Door key
rdfs:comment
  • If the message "You didn't find anything interesting." appeared, then a player may need to start the quest first by talking to Harvey south of the house or the key may be in the player's bank. In Grim Tales, a key may be obtained from Princess Miazrqa after Rupert has been freed (only during the quest). There is a spawn of the key on the second floor of Nora T. Hagg's house. This key may also be required to obtain a death talisman during Mourning's End Part II.
  • If the message "You didn't find anything interesting." appeared, then a player may need to start the quest first by talking to the Boy south of the house or the key may be in the player's bank. In Grim Tales, a key may be obtained from Princess Miazrqa after Rupert has been freed (only during the quest). There is a spawn of the key on the second floor of Nora T. Hagg's house. This key may also be required to obtain a death talisman during Mourning's End Part II.
  • See: * Door Key (Assassin's Roost) * Door Key (Frozen Wight Lair 1) * Door Key (Frozen Wight Lair 2) * Door Key (Frozen Wight Lair 3) * Door Key (Frozen Wight Lair 4) * Door Key (Frozen Wight Lair 5) * Door Key (Frozen Wight Lair 6) * Door Key (Sclavus Santa's House)
  • The Door Key (扉の鍵 Tobira no kagi) is a key that recurrently appears across the Fire Emblem Series. The Door Key is, in essence, a skeleton key that is specifically designed to allow its holder to bypass all locks imposed on Doors. However, due to there being a lack of actual doors in most chapters, alongside the possibility to eliminate doors by breaking them or picking their locks in several games, the Door Key is thus often regarded to be an obsolete item. This is especially true towards the concluding stages of any given title, junctures during which the player should have recruited at least one Thief character, who is able to unlock both doors and Chests without the aid of keys.
Level
  • 1(xsd:integer)
dcterms:subject
store
  • No
low
  • 0(xsd:integer)
Examine
  • A key to the Witch's house's front door.
Tradeable
  • No
Equipable
  • No
destroy
  • Drop
disassembly
  • Yes
Quest
kept
  • always
dbkwik:albionworld...iPageUsesTemplate
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:fireemblem/...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Category
  • default
Stackable
  • No
Name
  • Door key
Type
  • Key
Value
  • 1(xsd:integer)
Caption
  • Official artwork of the Door Key from the TCG.
Members
  • Yes
  • No
Weight
  • 0(xsd:double)
Update
  • Grim Tales
Title
  • Door Key
firstseen
ID
  • 2409(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2007-06-04(xsd:date)
Effect
  • Unlocks Doors.
wikipage disambiguates
abstract
  • The Door Key (扉の鍵 Tobira no kagi) is a key that recurrently appears across the Fire Emblem Series. The Door Key is, in essence, a skeleton key that is specifically designed to allow its holder to bypass all locks imposed on Doors. However, due to there being a lack of actual doors in most chapters, alongside the possibility to eliminate doors by breaking them or picking their locks in several games, the Door Key is thus often regarded to be an obsolete item. This is especially true towards the concluding stages of any given title, junctures during which the player should have recruited at least one Thief character, who is able to unlock both doors and Chests without the aid of keys. Door Keys are usually made available in the early chapters of any given title that feature doors impeding progress. This is due to the fact that Thief units are often not available during such junctures, necessitating Door Keys to function as substitutes for them. Enemy units positioned near doors in such chapters usually possess enough Door Keys to unlock all of them. Door Keys are also commonly dropped alongside Chest Keys, items that are specifically used to unlock chests. In such situations, the doors in question usually function as barriers blocking access to rooms containing chests.
  • If the message "You didn't find anything interesting." appeared, then a player may need to start the quest first by talking to Harvey south of the house or the key may be in the player's bank. In Grim Tales, a key may be obtained from Princess Miazrqa after Rupert has been freed (only during the quest). There is a spawn of the key on the second floor of Nora T. Hagg's house. This key may also be required to obtain a death talisman during Mourning's End Part II.
  • If the message "You didn't find anything interesting." appeared, then a player may need to start the quest first by talking to the Boy south of the house or the key may be in the player's bank. In Grim Tales, a key may be obtained from Princess Miazrqa after Rupert has been freed (only during the quest). There is a spawn of the key on the second floor of Nora T. Hagg's house. This key may also be required to obtain a death talisman during Mourning's End Part II.
  • See: * Door Key (Assassin's Roost) * Door Key (Frozen Wight Lair 1) * Door Key (Frozen Wight Lair 2) * Door Key (Frozen Wight Lair 3) * Door Key (Frozen Wight Lair 4) * Door Key (Frozen Wight Lair 5) * Door Key (Frozen Wight Lair 6) * Door Key (Sclavus Santa's House)
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