About: ClearAllActions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

function ClearAllActions (int nClearCombatState=FALSE, object oSubject=OBJECT_INVALID) Clear all the actions of the caller. * No return value, but if an error occurs, the log file will contain "ClearAllActions failed.". - * nClearCombatState: if true, this will immediately clear the combat state on a creature, which will stop the combat music and allow them to rest, engage in dialog, or other actions that they would normally have to wait for. * Return type: void * Include file: nwscriptdefn

AttributesValues
rdfs:label
  • ClearAllActions
rdfs:comment
  • function ClearAllActions (int nClearCombatState=FALSE, object oSubject=OBJECT_INVALID) Clear all the actions of the caller. * No return value, but if an error occurs, the log file will contain "ClearAllActions failed.". - * nClearCombatState: if true, this will immediately clear the combat state on a creature, which will stop the combat music and allow them to rest, engage in dialog, or other actions that they would normally have to wait for. * Return type: void * Include file: nwscriptdefn
  • The ClearAllActions() NWScript command clears the action queue of the caller. This is needed when the caller should stop what it is doing (and start a new action, if one is specified in the script after this command). In order to clear the action queue of a creature other than the caller, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). If an error occurs, the log file will contain "ClearAllActions failed."
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • ClearAllActions
param
  • int nClearCombatState
param1default
param1desc
  • If set to TRUE, the caller will also have its combat state cleared, allowing it to do things like rest and engage in conversation.
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • function ClearAllActions (int nClearCombatState=FALSE, object oSubject=OBJECT_INVALID) Clear all the actions of the caller. * No return value, but if an error occurs, the log file will contain "ClearAllActions failed.". - * nClearCombatState: if true, this will immediately clear the combat state on a creature, which will stop the combat music and allow them to rest, engage in dialog, or other actions that they would normally have to wait for. * Return type: void * Include file: nwscriptdefn
  • The ClearAllActions() NWScript command clears the action queue of the caller. This is needed when the caller should stop what it is doing (and start a new action, if one is specified in the script after this command). In order to clear the action queue of a creature other than the caller, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). If an error occurs, the log file will contain "ClearAllActions failed."
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