About: Promyvion - Memorable Mayhem   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Promyvion - Memorable Mayhem
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  • 1(xsd:integer)
Title
  • Promyvion - Memorable Mayhem
Content
  • Novice adventurer. Still unaccustomed to party battles.
  • The leader of the Dreamers. Has some management issues.
  • BLM Lv54/WHM Lv27
  • NIN Lv74/WAR Lv37
  • Rookie reporter. Author of this article.
  • The only reliable mage. Lifeline of the party.
  • Troublemaker extraordinaire.
  • left Bernwart
  • left Birp
  • left Feneinei
  • left Yai
  • Fulfills his role admirably, but can occasionally be over-the-top.
  • left Abalard
  • ----- Another rainy day on the La Theine Plateau. Not the best of omens, I thought, but there was no turning back. I quickened my pace towards the "Shattered Telepoint," the rendezvous point I had agreed on with the Dreamers. Sel: OK, is everyone here? Let's get moving, then.
  • Fen: Let's form a strategy before we go in. What's the plan, fearless leader?
  • Perhaps our group dynamics needed a slight adjustment, but we somehow managed to clear the first level, thanks to the efforts of our leader, Sel. center Aba: Where is that darn warp point?
  • We were finally standing in front of the entrance to the deepest level of Promyvion - Holla. frame|right|The final battle is near... What's our plan? Fen: The enemy boss here uses an area attack that has a "Sleep + Curse + Blind" effect. That's why we definitely need poison potions and holy water.
  • Sel, the ranger, and Fen, the black mage, began their long-range attacks against the Memory Receptacle. frame|right|Look out, don't touch it! Hit it from afar! Meanwhile, the other members were busy trying to eliminate the Strays in the vicinity. Meanwhile, the other members were busy trying to eliminate the Strays in the vicinity. Bern: #Heavy Swing# TP/123%!!!
  • Sel: Don't get cocky, now--this is just the first level. Once we advance to the higher levels, we'll be surrounded by "incredibly toughs."
  • Aba: I found the last receptacle!
  • Aba: Memory Receptacle sighted!
  • Aba: The worst is yet to come...
  • Aba: We're finished...
  • Aba: Yeah, that's one inspiring plan, Boss.
  • Aba: ing Wanderer!
  • Bern: Anima... Please explain.
  • Bern: Help meeeee!
  • Bern: OH NO, LINK!
  • Bern: Stop picking on me T_T
  • Birp: Darn!
  • Birp: Wait, there's one missing.
  • Fen: Just don't die lol.
  • Fen: No can do.
  • Fen: We're gonna die...
  • Fen: Yeah, Bernwart's not here.
  • Bern: Got it, got it, got it! What about venom potions? Should we use those?
  • The enemy had detected Bern, who was bringing up the rear. Behind the pumpkin-headed Hume, a pack of four or five enemies could be seen. Yai: There's an IT!
  • RNG Lv71/NIN Lv35
  • Sel: Attaaack!
  • Sel: Curaga! Curaga!
  • Sel: Everyone use poison potions. That is all.
  • Sel: Give us a break, Pumpkin!
  • Sel: The key will be when to use the anima.
  • Sel: WHM is not supposed to SC!
  • THF Lv32/NIN Lv16
  • WAR Lv64/NIN Lv32
  • WHM Lv41/BLM Lv18
  • Yai: I'll go get it.
  • Yai: OK.
  • Yai: Sneak/Trick Combo!
  • Yai: That's two duds in a row!
  • Fen: Oh, don't forget to use eye drops when you're blinded, too.
  • Fen: OK, so melees will use Utsusemi to rotate targets, and we'll be behind them casting elemental attacks and using our animas alternately. And Bern...
  • One after another, we began to fall in battle, and I prepared to meet my own inevitable end. But as luck would have it, a passing party saved us at the last minute, and we were able to continue our journey.
  • Sel: This looks like a job for me! Melees, please take care of the scrubs.
  • Fen: Quick for Selfeilliget... I'm going to the Strays.
  • The site of our latest adventure is Promyvion, a mysterious zone seemingly between worlds and rumored to exist in various regions. Each Promyvion area is divided into multiple levels, and to access each level, one must defeat an orb-like enemy called a "Memory Receptacle" to activate a warp point. Participating Party: The Dreamers left Selfeilliget
  • Fen: Wait! If you get too close, it'll use a powerful counterattack. We have to attack it from a distance.
  • As if on cue, the figure of a Hume male came running towards us out of the rain. It was Bern. As he drew closer, I saw that he adorned his head with a bright orange pumpkin--hardly proper attire for where we were about to go. Is this guy really a white mage? I could not help but feel a little apprehensive, but the other party members were apparently used to such antics. Without so much as a second look, they headed into Promyvion - Holla. Yai: The enemies around here are weak! Weak, I tell you!
  • After entering the second level, we continued to evade and eliminate enemies while looking for the next warp point. Sel: Curse of the Pumpkin?
  • Thanks to Sel's "Wide Scan," the warp point on the second level was found with relative ease, allowing us to proceed to the third level. frame|right|Warp points are said to be the source of many tragedies... Fen: The enemies here have a wide detection range. Be careful.
  • A chaotic battle to be sure, but thanks to the calm and composed Fen, we were able to regroup and retaliate. However, this was just the beginning, as the enemies around the receptacle had now detected us as well...
  • Several hours later, the plan utilizing the anima allowed us to achieve victory. The party had successfully ventured through and escaped Promyvion - Holla. But our adventures in Promyvion had just begun. Perhaps other adventurers have devised more efficient methods of exploring this complex and often treacherous place. It is my hope that this report will provide at least a small measure of guidance to those who have not yet ventured into Promyvion.
  • Sel: Fen and I both have animas, so I'll be using it around the middle and end of the battle.
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