Wands of fire are wands that, when "z"apped, fire a beam of fire in any of the eight directions. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic fire resistance or immunity, and cause item destruction on top of that. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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| - Wand of fire
- Wand of Fire
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| - Wands of fire are wands that, when "z"apped, fire a beam of fire in any of the eight directions. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic fire resistance or immunity, and cause item destruction on top of that. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
- Wands of Fire have two abilities instead of one ability, when compared to other wands. This is one of the more powerful wands, but also more expensive. This wand has the ability to conjure a fireball like the 3rd level spell Fireball and to send a column of flame towards the target, like the 2nd level spell Agannazar's Scorcher. Both spells can be used with a range of 90 feet and for both abilities a save roll vs, wands for half damage can be made. But like all other wands, this has a limited amount of charges and should it run out, it will destroy itself.
- The wand of fire is quite easy to identify; engrave with it and it will burn into the ground. (Engraving into ice complicates things.) It is one of those directional attack wands; in emergencies, you can use it against most monsters. The wand shoots beams of fire, dealing 6d6 damage to non-fire resistant targets. It does an additional 7 damage if the monster is cold resistant. The beam bounces when it hits walls or targets with reflection. Intelligent monsters have a chance to carry scrolls or potions -- they are almost always destroyed by the wand.
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| - File:Icon_Wand_of_Fire.png
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| - As any offensive spell wand, these can be used to kill enemies that are otherwise resistant to your weapons or other spells, and save lives in this manner.
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Appears In
| - Baldur's Gate, Baldur's Gate EE and Baldur's Gate II.
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Description
| - Wands of fire are wands that, when "z"apped, fire a beam of fire in any of the eight directions.
They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic fire resistance or immunity, and cause item destruction on top of that.
This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
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| - They can be obtained in the same manner as all generic loot. It's also given to Wizards with Heir talent.
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abstract
| - Wands of Fire have two abilities instead of one ability, when compared to other wands. This is one of the more powerful wands, but also more expensive. This wand has the ability to conjure a fireball like the 3rd level spell Fireball and to send a column of flame towards the target, like the 2nd level spell Agannazar's Scorcher. Both spells can be used with a range of 90 feet and for both abilities a save roll vs, wands for half damage can be made. But like all other wands, this has a limited amount of charges and should it run out, it will destroy itself. This wand appears in the games of Baldur's Gate, Baldur's Gate EE and Baldur's Gate II. In the game of Baldur's Gate, this wand is sold at the Sorcerous Sundries and by Erdane in the Durlag's Tower area. This wand can only be used by mages and bards. In Baldur's Gate II, it can be found in Rayic Gethras' home and is sold in the red tent in Trademeet. It is also dropped by the lich in the Crooked Crane Inn. It can also be found [Baldur's Gate 1] with Nathan's body in Fisherman's Village area and in the Ulcaster Dungeons.
- Wands of fire are wands that, when "z"apped, fire a beam of fire in any of the eight directions. They can be zapped at the player, also. This will make them take significant damage unless they have intrinsic fire resistance or immunity, and cause item destruction on top of that. This wand has a range of 16/8/6 for B/U/C respectively. Additional 1 range is added for each 5 character levels.
- The wand of fire is quite easy to identify; engrave with it and it will burn into the ground. (Engraving into ice complicates things.) It is one of those directional attack wands; in emergencies, you can use it against most monsters. The wand shoots beams of fire, dealing 6d6 damage to non-fire resistant targets. It does an additional 7 damage if the monster is cold resistant. The beam bounces when it hits walls or targets with reflection. You want to obtain reflection or fire resistance to guard against monsters employing a wand of fire against you. Otherwise, be careful to leave enough room so that your own bolts of fire do not bounce from a wall back at you. A wand of fire's most popular use is to burn Elbereth into the ground. A wand of fire's Elbereth will never degrade, and only the player can remove the engraving (by making it disappear with a wand of cancellation, make invisible, or cold). It will also become useful should you find yourself slimed. Intelligent monsters have a chance to carry scrolls or potions -- they are almost always destroyed by the wand.
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