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The Vision Quest was a rite undergone by certain Slayers to regain focus and learn more about their roles and powers. The Quest involved the Watcher taking the Slayer to a sacred location, and performing a ritual that temporarily turned over his/her guardianship of the Slayer over to the Guide, a spirit which took a certain form to lead the Slayer to the exact location for her to undergo the Vision.

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  • Vision Quest
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  • The Vision Quest was a rite undergone by certain Slayers to regain focus and learn more about their roles and powers. The Quest involved the Watcher taking the Slayer to a sacred location, and performing a ritual that temporarily turned over his/her guardianship of the Slayer over to the Guide, a spirit which took a certain form to lead the Slayer to the exact location for her to undergo the Vision.
  • Vision Quest is the one hundred-thirty-eighth episode of King of the Hill. It was first aired on February 9, 2003. The episode was written by Etan Cohen, and directed by Dominic Polcino.
  • A Vision Quest is a spiritual journey to enlightenment. It allows the individual that drinks the potion to go into a magical slumber to seek the answers they are looking for. Until the answer is found, the drinker cannot wake up.
  • "Vision Quest" is the 60th episode of the 2012 Series.
  • Vision Quest is a Witch Doctor passive skill, unlocked at level 40.
  • Vision Quest ist die 60. Folge der 2012 Animationsserie, sowie die 8. Folge der dritten Staffel.
  • Vision Quests are a story element in Soul Hackers. At the behest of Kinap, the protagonist must relive the final moments of three key figures in the back story. During these sequences, the player is in control of a different summoner, with a pre-configured party. At terminals, Kinap will allow you to save and heal at no magnetite cost. If the Vision Quest character is killed, then the protagonist dies as well, resulting in a game over.
  • Gold Reward 236 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Vision Quest is a quest available in The Elder Scrolls Online. Arch-Mage Valeyn thinks his visions are somehow connected to the evil Magistrix Vox. Unfortunately, before he could learn more, something blocked his magic.
  • A vision quest tapped directly into the participant's frontal cortex. A deep meditative state was created similar to an altered state of consciousness in which one could look within and ask questions one might otherwise be afraid to ask. (VOY: "Mortal Coil", "The Fight") The medicine wheel was also used by Chakotay's people. When a person was sleeping or on a vision quest, it was said that he was walking the wheel, and the placement of each stone on the medicine wheel acted as a signpost to help point the way back home. (VOY: "Cathexis")
  • A vision quest is a rite of passage in some Native American cultures. In many Native American groups, the vision quest is a turning point in life taken before puberty to find oneself and the intended spiritual and life direction. When an older child is ready, he or she will go on a personal, spiritual quest alone in the wilderness, often in conjunction with a period of fasting. This usually lasts for a number of days while the child is attuned to the spirit world. Usually, a Guardian animal will come in a vision or dream, and the child's life direction will appear at some point. The child returns to the tribe, and once the child has grown, will pursue that direction in life. After a vision quest, the child may apprentice an adult in the tribe of the shown direction (Medicine Man, boatmaker
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