About: MAPINFO   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MAPINFO is a lump introduced in Hexen which allows to describe meta-data associated to levels (such as their name, music, sky texture, par time, etc.) instead of having them hardcoded in the engine. Several ports have adopted a MAPINFO system; however not all the syntaxes are compatible. The Doomsday and Risen3D ports do not use the MAPINFO lump however, they feature "Map Info" definition included in DED files.

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  • MAPINFO
  • MAPINFO
rdfs:comment
  • MAPINFO es un lump introducido en Hexen que permite describir los metadatos asociados a niveles (tales como su nombre, la música, la textura del cielo, el tiempo par, etc.) en lugar de tenerlos en forma no modificable en el motor. Varios source ports han adoptado el sistema de MAPINFO, sin embargo no todas las sintaxis son compatibles. Los ports Doomsday y Risen 3D no utilizan el lump MAPINFO, sin embargo cuentan con la definición "Map info" incluidos en archivos DED.
  • MAPINFO is a lump introduced in Hexen which allows to describe meta-data associated to levels (such as their name, music, sky texture, par time, etc.) instead of having them hardcoded in the engine. Several ports have adopted a MAPINFO system; however not all the syntaxes are compatible. The Doomsday and Risen3D ports do not use the MAPINFO lump however, they feature "Map Info" definition included in DED files.
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abstract
  • MAPINFO es un lump introducido en Hexen que permite describir los metadatos asociados a niveles (tales como su nombre, la música, la textura del cielo, el tiempo par, etc.) en lugar de tenerlos en forma no modificable en el motor. Varios source ports han adoptado el sistema de MAPINFO, sin embargo no todas las sintaxis son compatibles. Los ports Doomsday y Risen 3D no utilizan el lump MAPINFO, sin embargo cuentan con la definición "Map info" incluidos en archivos DED.
  • MAPINFO is a lump introduced in Hexen which allows to describe meta-data associated to levels (such as their name, music, sky texture, par time, etc.) instead of having them hardcoded in the engine. Several ports have adopted a MAPINFO system; however not all the syntaxes are compatible. The Doomsday and Risen3D ports do not use the MAPINFO lump however, they feature "Map Info" definition included in DED files.
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