About: DuckTales (video game)   Sponge Permalink

An Entity of Type : dbkwik:resource/MTxcjtpKJB_w3M2tXXDvNg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One of the most frequently cited followers to No Problem With Licensed Games and one of the most widely-beloved platformers on the NES, DuckTales was released in 1989 and developed by Capcom, the same team responsible for the Mega Man franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that DuckTales shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.

AttributesValues
rdf:type
rdfs:label
  • DuckTales (video game)
rdfs:comment
  • One of the most frequently cited followers to No Problem With Licensed Games and one of the most widely-beloved platformers on the NES, DuckTales was released in 1989 and developed by Capcom, the same team responsible for the Mega Man franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that DuckTales shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music.
  • Disney's DuckTales is a video game based on the Disney animated TV series of the same name. It was first released in the United States for the Nintendo Entertainment System by Capcom in 1989. In this game, Scrooge McDuck travels around the world collecting treasures to become the richest duck in the world. The game was also ported to Game Boy. This game is unrelated to DuckTales: The Quest for Gold, which was released on a variety of personal computers in the early 1990s.
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Platforms
  • Game Boy
  • Nintendo Entertainment System
Name
  • DuckTales
Genre
  • Action platformer
Ratings
  • E
Release
  • 1991(xsd:integer)
  • 1998(xsd:integer)
  • 1989-09-14(xsd:date)
  • 1990-01-26(xsd:date)
  • 1990-09-21(xsd:date)
  • 1990-12-14(xsd:date)
  • Game Boy
  • NES
  • November 1990
Developer
Publisher
  • Capcom
abstract
  • Disney's DuckTales is a video game based on the Disney animated TV series of the same name. It was first released in the United States for the Nintendo Entertainment System by Capcom in 1989. In this game, Scrooge McDuck travels around the world collecting treasures to become the richest duck in the world. The game was also ported to Game Boy. This game is unrelated to DuckTales: The Quest for Gold, which was released on a variety of personal computers in the early 1990s. DuckTales is often a subject of NES-related nostalgia and was generally popular. The game provides a good example of the work produced by Capcom in the late 1980s and early 1990s, along with such titles as those in the Mega Man franchise; both shared key personnel such as Tokuro Fujiwara, Keiji Inafune and Yoshihiro Sakaguchi. DuckTales has much in common with the Mega Man games: bright and colorful graphics, tight play control with unique gameplay dynamics (such as using Scrooge's cane as a weapon, tool and pogo stick) and non-linear gameplay.
  • One of the most frequently cited followers to No Problem With Licensed Games and one of the most widely-beloved platformers on the NES, DuckTales was released in 1989 and developed by Capcom, the same team responsible for the Mega Man franchise, as another product of their licensing deal with Disney. As such, it's no coincidence that DuckTales shares many of the defining features of the Mega Man games: Unique gameplay mechanics, nonlinear level selection and incredibly catchy music. The story is barely even there: Scrooge wants to gather even more treasure to further solidify his status as the richest duck in the world, while also seeking out the Five Lost Treasures scattered all over the world. Scrooge's adventures lead him from the Amazon rainforest and a Transylvanian castle, to the Himalayan mountains and all the way to the Moon. A sequel, DuckTales 2, followed four years later in 1993, featuring Scrooge on another treasure hunt, this time to find the pieces to a map leading to an even bigger treasure. For all intents and purposes, the game made many significant improvements to the previous game's formula (such as upgrade skills hidden in certain levels, and plenty of clever optional puzzles), but was not as popular as its predecessor due to its late release, being widely overshadowed by 16-bit games on the Super NES and Sega Genesis. The two games were also ported to the Game Boy.
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