About: Tenser's Transformation   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[[Category:]] Tenser's transformation was a spell that made the caster a virtual fighting machine—improving the caster's strength, dexterity, and physical constitution, as well as increasing the natural thickness of his or her skin. While granting those physical advantages, it prevented spellcasting and the ability to use any magical devices. To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as transformation, and counted among the spells of the universal province.

AttributesValues
rdf:type
rdfs:label
  • Tenser's Transformation
  • Tenser's transformation
rdfs:comment
  • [[Category:]] Tenser's transformation was a spell that made the caster a virtual fighting machine—improving the caster's strength, dexterity, and physical constitution, as well as increasing the natural thickness of his or her skin. While granting those physical advantages, it prevented spellcasting and the ability to use any magical devices. To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as transformation, and counted among the spells of the universal province.
  • You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.
  • Tenser's Transformation transforms a wizard into a formidable fighting machine.
  • Description: The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, 20 strength, 22 dexterity, 18 constitution, +5 to their fortitude saving throws, and +1d6 additional hit points per caster level.
  • Casting Time: 1 action Range: Self Components: V, S, M (a few hairs from a bull) Duration: Concentration, up to 10 minutes You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits: Immediately after this spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
inventor
Level
  • 6(xsd:integer)
dcterms:subject
level innate
  • 6(xsd:integer)
persist
  • Yes
Spellbook
  • Wizard
quicken
  • Yes
magelevel
  • 6(xsd:integer)
item code
  • SCRL7G
not usable by
Casting Time
  • 6(xsd:integer)
maximize
  • Yes
saving throw
  • None
innatelevel
  • 6(xsd:integer)
level sorwiz
  • 6(xsd:integer)
still
  • Yes
hostile
  • No
silent
  • Yes
spellresistance
  • no
spell resistance
  • No
empower
  • Yes
area of effect
  • The caster
scroll icon
  • Tenser's Transformation Icon Spell.png
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:nwn2/proper...iPageUsesTemplate
Range
  • 0(xsd:integer)
  • Personal
  • p
Name
  • Tenser's Transformation
save
  • Harmless
  • harmless
DESC
  • 86400.0
school2e
duration type
  • short
school3e
dbkwik:nwn/property/wikiPageUsesTemplate
Appears In
Components
  • VS
Duration
  • 1(xsd:integer)
Icon
  • Is_tensertransform.png
  • is_tenstrans.gif
Area
  • Caster
  • caster
extend
  • Yes
School
level additional
  • Cleric with Fury domain 6
abstract
  • [[Category:]] Tenser's transformation was a spell that made the caster a virtual fighting machine—improving the caster's strength, dexterity, and physical constitution, as well as increasing the natural thickness of his or her skin. While granting those physical advantages, it prevented spellcasting and the ability to use any magical devices. To Zakharan mages, always reluctant to acknowledge ajami names and accomplishments, the spell was known simply as transformation, and counted among the spells of the universal province.
  • Casting Time: 1 action Range: Self Components: V, S, M (a few hairs from a bull) Duration: Concentration, up to 10 minutes You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits: * You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. * You have advantage on attack rolls that you make with simple and martial weapons. * When you hit a target with a weapon attack, that target takes an extra 2d12 force damage. * You have proficiency with all armor, shields, simple weapons, and martial weapons. * You have proficiency in Strength and Constitution saving throws. * You attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks. Immediately after this spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
  • You become an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor bonus to AC, +5 to Fortitude saving throws, and an additional +1d6 Hit Points per caster level. In addition, your Strength, Dexterity, and Constitution are each set to 20 for the duration of the spell.
  • Tenser's Transformation transforms a wizard into a formidable fighting machine.
  • Description: The caster becomes an engine of destruction, gaining a +1 attack bonus for every 2 caster levels, a +4 natural armor AC bonus, 20 strength, 22 dexterity, 18 constitution, +5 to their fortitude saving throws, and +1d6 additional hit points per caster level.
is Spell of
is 6th spell of
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