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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player controls a cat-like character who must venture through side-scrolling platform levels similar to Super Mario Bros. The game consists of six levels riddled with traps designed to trick the player, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, enemies that spawn nearly on top of the character, deadly background scenery, and a Mario-style flagpole that kills the character in two different ways. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and eventually make progress. Experienced players must still remain on guard, though, lest they let years of platforming convention overrule their knowledge of the traps and trick them into deadly acciden

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rdfs:label
  • Cat mario
rdfs:comment
  • The player controls a cat-like character who must venture through side-scrolling platform levels similar to Super Mario Bros. The game consists of six levels riddled with traps designed to trick the player, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, enemies that spawn nearly on top of the character, deadly background scenery, and a Mario-style flagpole that kills the character in two different ways. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and eventually make progress. Experienced players must still remain on guard, though, lest they let years of platforming convention overrule their knowledge of the traps and trick them into deadly acciden
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dcterms:subject
abstract
  • The player controls a cat-like character who must venture through side-scrolling platform levels similar to Super Mario Bros. The game consists of six levels riddled with traps designed to trick the player, including normal-looking ground tiles that fall away into pits, blocks that sprout spikes when touched, enemies that spawn nearly on top of the character, deadly background scenery, and a Mario-style flagpole that kills the character in two different ways. Despite the surprise factor of these traps, the levels do not change between plays, allowing the player to memorize their locations and eventually make progress. Experienced players must still remain on guard, though, lest they let years of platforming convention overrule their knowledge of the traps and trick them into deadly accidents. Some designers have commented on how the game requires the player to think logically through trial-and-error in order to complete the game.[1]
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