About: Tyras guard   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Tyras Guard can hit up to 157 and though there are a few "safe spots", his halberd can reach over most of them, so food and/or protect from melee are strongly advised. Magic or ancient magicks can be dangerous to use because most robes have low defence and there is a lack of safe spots, but it has proven to be effective. If using ancient magicks, the player can attack with ice spells so the Guard cannot move, providing decent experience because of his weakness to mage, with no danger to the player.

AttributesValues
rdf:type
rdfs:label
  • Tyras guard
  • Tyras Guard
  • Tyras Guard
rdfs:comment
  • Tyras Guard on hirviö Tyras Campissa Tirannwnissa. Tyras Guard käyttää hilparia aseena. Se voi iskeä, jopa yli 150. 1. * OHJAUS
  • De Tyras guards kunnen maximaal 15 hitten. Hoewel er een aantal safespots zijn, bieden deze bij de meesten plekken geen bescherming. De halberd kan hier namelijk overheen reiken. Protect from Melee is sterk aanbevolen wanneer je tegenover een Tyras Guard komt te staan. Magic is niet aanbevolen omdat de meeste toga's lage Defence bonussen hebben. Toch zeggen veel mensen dat die manier effectief is. Ice barrage is handig omdat je hem dan niet kan laten bewegen voor 20 seconden! Dit zorgt ervoor dat hij geen kwaad naar jou kan doen en goede magic ervaring krijgt.
  • A Tyras Guard can hit up to 157 and though there are a few "safe spots", his halberd can reach over most of them, so food and/or protect from melee are strongly advised. Magic or ancient magicks can be dangerous to use because most robes have low defence and there is a lack of safe spots, but it has proven to be effective. If using ancient magicks, the player can attack with ice spells so the Guard cannot move, providing decent experience because of his weakness to mage, with no danger to the player.
  • A Tyras Guard can hit up to 15 and though there are a few "safe spots", his halberd can reach over most of them, so food is strongly advised. Protect from melee will prevent a Tyras guard from damaging the player, however those lacking prayer levels and/or points will need another strategy. Magic or Ancient Magicks can be dangerous to use because most robes have low defence and there is a lack of safe spots, but it has proven to be effective. If using Ancient Magicks, a player can attack with ice spells so the Guard cannot move, which is highly effective because of his weakness to Magic, and binding the guard results in most if not all damage being avoided during the fight. Players as low as 13 Magic (to cast Fire strike) should have little difficulty dispatching a Tyras guard provided the
Level
  • 58(xsd:integer)
  • 110(xsd:integer)
Attack
  • 42(xsd:integer)
dcterms:subject
drange
  • 79(xsd:integer)
dslash
  • 84(xsd:integer)
amagic
  • 0(xsd:integer)
acc magic
  • 0(xsd:integer)
aff magic
  • 65(xsd:integer)
lifepoints
  • 2100(xsd:integer)
Hitpoints
  • 110(xsd:integer)
dmagic
  • -10(xsd:integer)
dstab
  • 87(xsd:integer)
Examine
  • One of King Tyras's men.
  • One of King Tyras's men.
gemw
  • No
  • no
max hit
  • 15(xsd:integer)
  • 157(xsd:integer)
Poisonous
  • No
  • Nee
max magic
  • 0(xsd:integer)
dcrush
  • 76(xsd:integer)
max spec
  • 0(xsd:integer)
attack speed
  • 5(xsd:integer)
acc melee
  • 668(xsd:integer)
aff weakness
  • 90(xsd:integer)
aff melee
  • 55(xsd:integer)
max ranged
  • 0(xsd:integer)
Always Drops
str
  • 95(xsd:integer)
Combat
  • 110(xsd:integer)
aff ranged
  • 45(xsd:integer)
Attack style
acc ranged
  • 0(xsd:integer)
slaylvl
  • No
  • Nee
max melee
  • 168(xsd:integer)
acrush
  • 0(xsd:integer)
Rarity
  • Common
  • Rare
  • Uncommon
  • Very Rare
  • Always
astab
  • 0(xsd:integer)
Aggressive
  • No
  • Nee
arange
  • 0(xsd:integer)
aslash
  • 0(xsd:integer)
immune to poison
  • No
  • Nee
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