About: Flame Boy   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flame Boy is the 121st level in Chip's Challenge Level Pack 2. While this level would seem instructive in one way, and it is in Eric Schmidt's usual style - it is also a massively busted level which can teach an entirely different lesson about the power of the spring step. As this is very easy to use, the No boost route is not necessary, although it is also shown for entertainment.

AttributesValues
rdf:type
rdfs:label
  • Flame Boy
rdfs:comment
  • Flame Boy is the 121st level in Chip's Challenge Level Pack 2. While this level would seem instructive in one way, and it is in Eric Schmidt's usual style - it is also a massively busted level which can teach an entirely different lesson about the power of the spring step. As this is very easy to use, the No boost route is not necessary, although it is also shown for entertainment.
Level
  • 121(xsd:integer)
chips available
  • 0(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 235(xsd:integer)
Password
  • FBOZ
levelset
bold difficulty ms
  • 1(xsd:integer)
bold ms
  • 283(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 3(xsd:integer)
Hint
  • No
chips required
  • 0(xsd:integer)
Name
  • Flame Boy
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Flame Boy is the 121st level in Chip's Challenge Level Pack 2. While this level would seem instructive in one way, and it is in Eric Schmidt's usual style - it is also a massively busted level which can teach an entirely different lesson about the power of the spring step. Wait [1] at the start, as monsters do not move on the first turn, then turn north, collect the block, and shove it all the way out to coordinate [1, 1]. Now, applying the Headbanger Rule and the spring step, move [1/2] 2L U and Chip will exit. Normally, since Chip would be 1/5 of a second behind the block, Chip could not connect with it, but the use of the spring step moves one of the tenths into an immaterial location in time and allows Chip to steal off the force floor during the 1/10 second that is left. As this is very easy to use, the No boost route is not necessary, although it is also shown for entertainment.
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