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The primary goals of a game design are to (1) excite and (2) inform the reader. First paragraph must excite the reader and make the reader want to read more of the first page. The first page must be interesting, concise, and informative, and must make the reader want to read the remaining pages. When the reader has finished reading the entire design, if the reader does not have a clear understanding of what you want the game to be, you have failed to communicate your vision of the game.

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  • Game Design Document Template
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  • The primary goals of a game design are to (1) excite and (2) inform the reader. First paragraph must excite the reader and make the reader want to read more of the first page. The first page must be interesting, concise, and informative, and must make the reader want to read the remaining pages. When the reader has finished reading the entire design, if the reader does not have a clear understanding of what you want the game to be, you have failed to communicate your vision of the game.
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  • The primary goals of a game design are to (1) excite and (2) inform the reader. First paragraph must excite the reader and make the reader want to read more of the first page. The first page must be interesting, concise, and informative, and must make the reader want to read the remaining pages. When the reader has finished reading the entire design, if the reader does not have a clear understanding of what you want the game to be, you have failed to communicate your vision of the game. The game design document is also used to relay information to your content builders. A proper design document limits the downtime for production by answering a lot of questions that would come up and by ensuring that the team is communicating from the same source. You should be able to direct what projects need to go to who, and with enough documentation you can even predict the amount of time it will take your team to develop the module. The final thing thing that the game design document does which may be the most important thing is fleshes out your ideas. If you attempt to start a project without having done this, you increase the odds of mistakes, and miscommunication from team members. Even if you're partaking in constructing a module solo, this document will save you time in the long run by limiting the amount of time you spend backtracking to add stuff in. This is by no means a standard in the NWN2 community. It has been provided to the community however in hopes that people utilize it to flesh out their ideas and to help them advertise for getting a team together.
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