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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Reflect Spell a spell from Zelda II: The Adventure of Link. It strengthens Link's Magical Shield, giving it the ability to block weapons it ordinarily could not, such as Dairas' axes, Doomknockers' hammers, and fireballs. It reflects Wizzrobe spells back at the caster, which is the only way to defeat them. The Reflect Spell is needed to defeat Carock, the boss of Maze Island Palace. Link learns this spell from the Wise Man in the Mountain Town of Darunia, after rescuing the Kidnapped Child.

AttributesValues
rdf:type
rdfs:label
  • Reflect Spell
rdfs:comment
  • The Reflect Spell a spell from Zelda II: The Adventure of Link. It strengthens Link's Magical Shield, giving it the ability to block weapons it ordinarily could not, such as Dairas' axes, Doomknockers' hammers, and fireballs. It reflects Wizzrobe spells back at the caster, which is the only way to defeat them. The Reflect Spell is needed to defeat Carock, the boss of Maze Island Palace. Link learns this spell from the Wise Man in the Mountain Town of Darunia, after rescuing the Kidnapped Child.
  • Reflect Spell is a Mysticism effect in The Elder Scrolls IV: Oblivion that allows spells to be returned to the caster. Reflect Spell works by reflecting a cast spell back to the caster. The value of reflect spell ranges anywhere from 0 to 100, with the value representing the percent chance to reflect the spell back. Thus, having "Reflect Spell 100% for 10 secs" renders the player invulnerable to all enemy-based magic for 10 seconds.
dcterms:subject
baseID
  • RFLC
magicka
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
dbkwik:zelda/prope...iPageUsesTemplate
Power
  • Improves Link's Magical Shield
Name
  • Reflect Spell
Type
Caption
  • Artwork of the Reflect Spell
firstgame
  • The Adventure of Link
Cost
  • 3(xsd:double)
Area
  • Self
Effect
  • Reflect spells back at caster
learned
abstract
  • The Reflect Spell a spell from Zelda II: The Adventure of Link. It strengthens Link's Magical Shield, giving it the ability to block weapons it ordinarily could not, such as Dairas' axes, Doomknockers' hammers, and fireballs. It reflects Wizzrobe spells back at the caster, which is the only way to defeat them. The Reflect Spell is needed to defeat Carock, the boss of Maze Island Palace. Link learns this spell from the Wise Man in the Mountain Town of Darunia, after rescuing the Kidnapped Child.
  • Reflect Spell is a Mysticism effect in The Elder Scrolls IV: Oblivion that allows spells to be returned to the caster. Reflect Spell works by reflecting a cast spell back to the caster. The value of reflect spell ranges anywhere from 0 to 100, with the value representing the percent chance to reflect the spell back. Thus, having "Reflect Spell 100% for 10 secs" renders the player invulnerable to all enemy-based magic for 10 seconds.
is eweapon of
is Enchantment of
is totalenchantment of
is wikipage disambiguates of
is Resistance of
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