About: Hallowed Ground   Sponge Permalink

An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Hallowed Ground
rdfs:comment
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hallowed GroundNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • Bestowal Dialogue: 'This is a beautiful land, is it not? I wandered it often in my youth -- but places that were once fair have long since fallen into decay. Some of the older ruins have even become habitations for foul creatures that gnaw at the edges of our lands. 'My brothers and I have set to ourselves the task of cleansing a few of these places before we leave. To this end, I have in my possession a token given to me by Elrond Halfelven long ago. It is imbued with a light that creatures of evil find painful to bear. Objective: 1. Tham Gelair lies to the west of Celondim. Reward: 90c
Portal
Level
  • 160(xsd:integer)
Strength
  • 5(xsd:integer)
  • 25(xsd:integer)
dcterms:subject
Tips
  • *Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect. *Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground. *Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies. *Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time. *Incidentally, Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Sensor Bars and Corpus Laser Barriers. **Note however that activating these traps in Spy Missions will still trigger vault alarms. *Hallowed Ground will make players immune to to and singularities in Sorties.
Swim
  • 0(xsd:integer)
Fly
  • 0(xsd:integer)
Hotkey
  • 2(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • HallowedGround.png
Affects
gameimage
  • OberonHallowedGround.png
points req
  • 10(xsd:integer)
dbkwik:dnd4/proper...iPageUsesTemplate
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Range
  • 90(xsd:integer)
  • 900.0
  • Close burst 5
Origin
  • Cleric Utility 16
Energy
  • 50(xsd:integer)
Name
  • Hallowed Ground
Region
Continent
Keywords
Info
  • *Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 damage every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area. Hallowed Ground has a 5 / 10 / 12 / 15% chance to confuse enemies whenever it deals damage to them. **Damage and status chance are affected by Ability Strength. **Duration is affected by Ability Duration. **Radius and angle are affected by Ability Range. ***The radius follows the expression . ***The angle follows the expression . ****Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle. *Status effect immunity applies to physical disabling effects such as knockdowns and staggers. **It does not apply to Eximus energy drains or Nauseous Crawler disables. procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack. * Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds. *Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground. **Flying enemies that are too high above the ground may not be affected by this ability. *Can only have 4 instances of Hallowed Ground active at once per player. *Hallowed Ground spawns foliage inside its area of effect as visual representation. By default, Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color. **The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.
Duration
  • 20.0
Icon
  • darkEreb
BGM
  • knightsStronghold
mob
Class
  • Paladin
Return
ranks
  • 2(xsd:integer)
Description
  • Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
  • Increases the damage of your Consecration by X% and decreases its mana cost by Y%.
Street
  • Knight Stronghold
Action
  • Standard
Usage
  • Daily
Effect
  • The burst creates a zone that lasts until the end of the encounter. You and allies gain a +2 power bonus to attack rolls, saving throws and all defenses while in the zone.
Location
  • Protection, Tier 3
abstract
  • Bestowal Dialogue: 'This is a beautiful land, is it not? I wandered it often in my youth -- but places that were once fair have long since fallen into decay. Some of the older ruins have even become habitations for foul creatures that gnaw at the edges of our lands. 'My brothers and I have set to ourselves the task of cleansing a few of these places before we leave. To this end, I have in my possession a token given to me by Elrond Halfelven long ago. It is imbued with a light that creatures of evil find painful to bear. 'The ruins of Tham Gelair west of Celondim have become infested with foul creatures. If you could slay any you find within, and then place this token there, its light should keep them from slinking back in the night.' Background: Thinglaer, an Elf lingering at Celondim, seeks to restore a few of the old Elven places before he departs for the Grey Havens. Objective: 1. Tham Gelair lies to the west of Celondim. Thinglaer has asked you to go to the ruins of Tham Gelair and slay some of the foul creatures there. 2. Tham Gelair is west of Celondim. Thinglaer has asked you to place his token within the Elf-ruins west of Celondim. 3. Thinglaer is at Celondim, east of Tham Gelair. You should return to Thinglaer and let him know that you have done as he asked. Reward: 90c Data Entered By: --Stip 01:46, 5 April 2007 (EDT)
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hallowed GroundNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hallowed GroundNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Hallowed GroundNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
is Portal of
is Abilities of
is Location of
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