Welcome to the Gameworld Portal. This will be an index to other pages in the Gameworld series. The Gameworld articles are here to enlighten you about factors of the IC world on 2k5, such as who owns what territory and resources, and who thier allies and enemies are.
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| - Welcome to the Gameworld Portal. This will be an index to other pages in the Gameworld series. The Gameworld articles are here to enlighten you about factors of the IC world on 2k5, such as who owns what territory and resources, and who thier allies and enemies are.
- A Gameworld is a specific implementation of a world described in literature or other reference materials. Many servers provide a module which is based upon a particular game world. Each game world has it's own flavor and theme. Many game worlds may be implemented on the different servers and will perhaps have differing themes. For example, one Dungeon Master's idea of how the Forgotten Realms should be run may be different than anothers. Each may develop different modules to run on their own servers that portray the same place and time in particularly different lights. Even if each implementation was the same, each one is considered to be it's own, separate game world.
- A gameworld is a specific implementation of a world described in literature or other reference materials. Many servers provide a module which is based upon a particular game world. Each game world has its own flavor and theme. Many game worlds may be implemented on the different servers and will perhaps have differing themes. For example, one Dungeon Master's idea of how the Forgotten Realms should be run may be different than another's. Each may develop different modules to run on their own servers that portray the same place and time in particularly different lights. Even if each implementation was the same, each one is considered to be it's own, separate, game world.
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| - Welcome to the Gameworld Portal. This will be an index to other pages in the Gameworld series. The Gameworld articles are here to enlighten you about factors of the IC world on 2k5, such as who owns what territory and resources, and who thier allies and enemies are.
- A gameworld is a specific implementation of a world described in literature or other reference materials. Many servers provide a module which is based upon a particular game world. Each game world has its own flavor and theme. Many game worlds may be implemented on the different servers and will perhaps have differing themes. For example, one Dungeon Master's idea of how the Forgotten Realms should be run may be different than another's. Each may develop different modules to run on their own servers that portray the same place and time in particularly different lights. Even if each implementation was the same, each one is considered to be it's own, separate, game world. The term "gameworld" is often used colloquially for "realm", or "campaign setting". A particular "world" is an implementation of some described setting. A "realm" is the "type" or "class" of that world. Some commercially-published campaign settings, and active NWN gameworlds set in them are the following:
* Forgotten Realms
* Amia
* Anphillia Genesis
* Arelith
* Impiltur - The Forgotten Kingdom
* Moonshae Isles
* Tales of the Silver Marches
* The Way Inn
* Krynn (Dragonlance)
* Dragonlance Realm of Heros
* Middle Earth (J.R.R. Tolkien)
* Elrond's World
* MERPUK
* Return of Middle-Earth
* Oerth (Greyhawk)
* World of Greyhawk
* Ravenloft
* Ravenloft: Prisoners of the Mist Some gameworlds set in homebrewed campaign settings are the following:
* Ancient Lands of Edon
* ArgentumRegio
* Avlis
* Edon Revisited
* Lands of Larinia
- A Gameworld is a specific implementation of a world described in literature or other reference materials. Many servers provide a module which is based upon a particular game world. Each game world has it's own flavor and theme. Many game worlds may be implemented on the different servers and will perhaps have differing themes. For example, one Dungeon Master's idea of how the Forgotten Realms should be run may be different than anothers. Each may develop different modules to run on their own servers that portray the same place and time in particularly different lights. Even if each implementation was the same, each one is considered to be it's own, separate game world.
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