abstract
| - guides without holstering weapons.
* Added description of stash contents when purchasing information about the stash.
* Added additional information to pop-up tips in the PDA.
* Changed traders' item stocks in certain areas.
* Changed life simulation balance (event intensity, mutant strength).
* Added the opportunity to get your items back after being mugged at the Garbage.
* Only part of your money is now taken when you enter/leave the Garbage.
* Added rewards for joining factions.
* Changed the PDA log message filtering system.
* Added flares in Limansk and the Red Forest.
* Increased reward for capturing enemy bases in the Faction War.
* Save/load file names can no longer contain brackets.
* Added use of localized strings in game console, chat etc.
* Game optimization (approximately 5% improvement).
* Overall game stability improved considerably.
* Fixed errors in saving the game, which caused consistent crashes during long games.
* Game loading speed increased by 10-15%.
* Fixed error with the emission.
* Fixed error which caused characters to run around with activated grenades in their hands.
* Fixed random enabling of music which had been disabled in settings.
* Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.
* Fixed error with automatic failure of a number of objectives, which prevented them from failing.
* Fixed errors in some secondary quests.
* Fixed the guide algorithm. Guides can now take you to more locations.
* Fixed an error which caused the player to become an enemy of Clear Sky.
* Fixed the player's starting position when entering areas.
* Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can't detect.
* Fixed reward at the Duty base.
* Fixed minor issues in the PDA interface and in the multiplayer main menu.
* Fixed errors which caused the game to crash when the player joined Duty.
* Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).
* Fixed appearance of items in crates owned by camps.
* Fixed tree penetrability, including the ability to be penetrated by machine gun fire.
* Improved visual presentation of some anomalous areas.
* Fixed appearance of some Freedom stalkers.
* Fixed some text errors.
* Fixed errors which made it impossible to upgrade some items.
* Fixed the error which made it impossible to use grenades in the player's inventory.
* Characters no longer give out secondary objectives during camp attacks and defense.
* Some traders now sell upgraded weapons.
* Added places to hide from emissions in the Dark Valley.
* Fixed an error with detector activation from the inventory.
* Fixed FPS drop in the main menu.
* Fixed double super-sampling buffering.
* Fixed bug with night vision effect which remained after the suit which provided it was removed.
* Fixed font display in DX10.
* Fixed errors in key assignment in game options.
* Fixed team history in the console following log clearance.
* Added the Repair Base map
* Changed multiplayer balance.
* Fixed health indicator bug caused by using medkits while invulnerable.
* Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.
* Fixed the bug which caused a pause after client connection. Buy menu improved.
* Fixed BattlEye support.
* Fixed patching system.
* Fixed incorrect error message.
* Fixed error with movement of items in the backpack.
* Fixed first bullet dispersion.
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