About: Knight (H2)   Sponge Permalink

An Entity of Type : dbkwik:resource/wWcTprY0t3ilCOgmNvst7Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.

AttributesValues
rdf:type
rdfs:label
  • Knight (H2)
rdfs:comment
  • The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.
Alignment
  • Good, Might
dcterms:subject
Unique
  • Fortifications
req
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 8(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 20(xsd:integer)
  • 200(xsd:integer)
  • 500(xsd:integer)
  • 750(xsd:integer)
  • 1000(xsd:integer)
  • 1250(xsd:integer)
  • 1500(xsd:integer)
  • 2000(xsd:integer)
  • 3000(xsd:integer)
  • 5000(xsd:integer)
  • Blacksmith
  • N/A
  • Armory
  • Thatched hut
dbkwik:mightandmag...iPageUsesTemplate
Game
  • H2
Name
  • Knight
  • Castle
  • Fortifications
  • Statue
  • Cathedral
  • Marketplace
  • Tavern
  • Thieves' Guild
  • Shipyard
  • Farm
  • Moat
  • Armory
  • Well
  • Tent
  • Archery range
  • Jousting arena
  • Mage guild
  • Thatched hut
  • Upg. archery range
  • Upg. armory
  • Upg. blacksmith
  • Left turret
  • Right turret
  • Upg. cathedral
DESC
  • The Mage Guild is where heroes learn and replenish spells.
  • The Farm increases production of peasants by 8 per week.
  • The Archery Range produces archers.
  • The Armory produces swordsmen.
  • The Blacksmith produces pikemen.
  • The Cathedral produces paladins.
  • The Jousting Arena produces cavalries.
  • The Shipyard allows ships to be built.
  • The Thatched Hut produces peasants.
  • The Upg. Archery Range produces rangers.
  • The Upg. Armory produces master swordsmen.
  • The Upg. Blacksmith produces veteran pikemen
  • The Upg. Cathedral produces crusaders.
  • The Upg. Jousting Arena produces champions.
  • The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.
  • The Well increases the growth rate of all dwellings by 2 creatures per week.
  • The Tent provides workers to build a castle, provided the materials and the gold are available.
  • The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.
  • The Statue increases your town's income by 250 per day.
  • The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.
  • The Right Turret provides extra firepower during combat.
  • The Castle improves town defense and increases income to 1000 gold per day.
  • The Fortifications increase the toughness of the walls, increasing the number of turns it takes to knock them down.
  • The Tavern increases morale for troops defending the castle.
  • The Left Turret provides extra firepower during combat.
Classes
  • Knight
col
  • 5(xsd:integer)
File
  • Heroes II Archery Range Knight.png
  • Heroes II Armory Knight.png
  • Heroes II Blacksmith Knight.png
  • Heroes II Castle Knight.png
  • Heroes II Cathedral Knight.png
  • Heroes II Farm Knight.png
  • Heroes II Fortifications Knight.png
  • Heroes II Jousting Arena Knight.png
  • Heroes II Left Turret Knight.png
  • Heroes II Mage Guild Knight.png
  • Heroes II Market Knight.png
  • Heroes II Moat Knight.png
  • Heroes II Right Turret Knight.png
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