The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.
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rdf:type
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rdfs:label
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rdfs:comment
| - The Knight is both a faction and a class of Hero in Heroes of Might and Magic II. Knights are considered to be the "normal" faction; their troops are composed entirely of humans, and aside from their lack of flying units, Knights have a good variety of units with different specialties.
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Alignment
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dcterms:subject
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Unique
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req
| - 4(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 8(xsd:integer)
- 10(xsd:integer)
- 15(xsd:integer)
- 20(xsd:integer)
- 200(xsd:integer)
- 500(xsd:integer)
- 750(xsd:integer)
- 1000(xsd:integer)
- 1250(xsd:integer)
- 1500(xsd:integer)
- 2000(xsd:integer)
- 3000(xsd:integer)
- 5000(xsd:integer)
- Blacksmith
- N/A
- Armory
- Thatched hut
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dbkwik:mightandmag...iPageUsesTemplate
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Game
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Name
| - Knight
- Castle
- Fortifications
- Statue
- Cathedral
- Marketplace
- Tavern
- Thieves' Guild
- Shipyard
- Farm
- Moat
- Armory
- Well
- Tent
- Archery range
- Jousting arena
- Mage guild
- Thatched hut
- Upg. archery range
- Upg. armory
- Upg. blacksmith
- Left turret
- Right turret
- Upg. cathedral
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DESC
| - The Mage Guild is where heroes learn and replenish spells.
- The Farm increases production of peasants by 8 per week.
- The Archery Range produces archers.
- The Armory produces swordsmen.
- The Blacksmith produces pikemen.
- The Cathedral produces paladins.
- The Jousting Arena produces cavalries.
- The Shipyard allows ships to be built.
- The Thatched Hut produces peasants.
- The Upg. Archery Range produces rangers.
- The Upg. Armory produces master swordsmen.
- The Upg. Blacksmith produces veteran pikemen
- The Upg. Cathedral produces crusaders.
- The Upg. Jousting Arena produces champions.
- The Marketplace can be used to convert one type of resource into another. The more marketplaces you control, the better the exchange rate.
- The Well increases the growth rate of all dwellings by 2 creatures per week.
- The Tent provides workers to build a castle, provided the materials and the gold are available.
- The Thieves' Guild provides information on enemy players. Thieves' Guilds can also provide scouting information on enemy towns. Additional Guilds provide more information.
- The Statue increases your town's income by 250 per day.
- The Moat slows attacking units. Any unit entering the moat must end its turn there and becomes more vulnerable to attack.
- The Right Turret provides extra firepower during combat.
- The Castle improves town defense and increases income to 1000 gold per day.
- The Fortifications increase the toughness of the walls, increasing the number of turns it takes to knock them down.
- The Tavern increases morale for troops defending the castle.
- The Left Turret provides extra firepower during combat.
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Classes
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col
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File
| - Heroes II Archery Range Knight.png
- Heroes II Armory Knight.png
- Heroes II Blacksmith Knight.png
- Heroes II Castle Knight.png
- Heroes II Cathedral Knight.png
- Heroes II Farm Knight.png
- Heroes II Fortifications Knight.png
- Heroes II Jousting Arena Knight.png
- Heroes II Left Turret Knight.png
- Heroes II Mage Guild Knight.png
- Heroes II Market Knight.png
- Heroes II Moat Knight.png
- Heroes II Right Turret Knight.png
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