About: Temporary hit point   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Temporary hit points are hit points gained for a limited time through certain spells (such as aid) and magical effects. When a character with temporary hit points is dealt damage, deduct the damage from temporary hit points first, then deduct any remaining damage (if any) to the character's actual (nontemporary) hit points. Temporary hit points can cause a character's hit point total to exceed its normal maximum.

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  • Temporary hit point
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  • Temporary hit points are hit points gained for a limited time through certain spells (such as aid) and magical effects. When a character with temporary hit points is dealt damage, deduct the damage from temporary hit points first, then deduct any remaining damage (if any) to the character's actual (nontemporary) hit points. Temporary hit points can cause a character's hit point total to exceed its normal maximum.
  • Two of the more common sources of temporary hit points are the aid spell and various shapeshifting abilities, most notably the druid's wild shape and the shifter's greater wild shape.
  • A temporary hit point, like a hit point, is an abstract measure of how far a character is from dying as a result of damage. Temporary hit points may be granted from feats, powers, or other effects.
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abstract
  • Temporary hit points are hit points gained for a limited time through certain spells (such as aid) and magical effects. When a character with temporary hit points is dealt damage, deduct the damage from temporary hit points first, then deduct any remaining damage (if any) to the character's actual (nontemporary) hit points. Temporary hit points can cause a character's hit point total to exceed its normal maximum.
  • Two of the more common sources of temporary hit points are the aid spell and various shapeshifting abilities, most notably the druid's wild shape and the shifter's greater wild shape.
  • A temporary hit point, like a hit point, is an abstract measure of how far a character is from dying as a result of damage. Temporary hit points may be granted from feats, powers, or other effects.
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